If you don't know
about Power Drift you
have just returned from a
month holiday on Jupiter.
I mean, it's been a big hit in the arcades, it's
been emblazoned on our front cover, and
we've even given you an exclusive level as a
playable demo! (Hello, I've just returned
from a three month holiday on Jupiter!
Reader's voice) Erm, right!
Power Drift is a conversion of the Sega arcade hit
of the same name. It's a rolling road racing game in
which you race a sort of dune buggy against 12
other competitors on different courses. There are
five main courses to choose from and then five
stages to each course, so in effect you've got 20-odd
different tracks! Oh, and it's been programmed by
the people responsible for
WEC Le Mans so you
won't be surprised to hear that it's one slick and
smooth-scrolling racing game.
You start by choosing your driver from the
selection of dubious looking characters displayed at
the top of the screen. As you proceed in the race, so
your character shifts up or down in the cast list in
relation to your position. Furthermore, your actual
sprite fits the character you choose. So if you
choose the cool blonde your sprite'll have long
flowing locks (ya big girlie! Er... unless of course
you
are a girl). Next, you choose your course, and
then it's red light, red light, red light again, green
light, GO!! You've got two gears, high and low, and a
vicious turning lock, so go out there and do your
darndest!
The earlier stages of a course are a basic case of
belting around, flat out, trying to avoid your
opponents. On the later stages a lot more skill is
called for, as there are not only cars switching lanes
to be coped with, but also hazardous curves that
require rapid deceleration! In the now familiar
Activision fashion, if you fail to qualify you're given
a number of credits. Use all your credits up and it's
back to the start.
Although I enjoyed the game and found it really
addictive, I've got a few gripes. In 48K mode there's
no sound, not even an engine rumble. In 128K the
sound alternates between a tune (which got on my
nerves after a bit) and the preferable car sound.
There's also the crashing noise, as you watch
yourself spin nicely through several 360°
turns across three (of the same) screens. In 128K
the whole game loads in one, but in 48K the five
main courses need to be multiloaded from the
second side of the tape. (Why does Activision insist
on not marking which is side one and two on their
tapes?) Finally the collision detection is a bit of a hit
and miss affair (geddit!?).
Still, as I say, in spite of this
Power Drift plays
well and is an excellent conversion. Many of the
arcade features like the log tracks are reproduced,
and the roller coaster hills are really well rendered.
The arcade characters, the lap times and the top
three winners are all crammed in here too. So, a
very competent conversion but one which suffers
from a few little anomalies. If you're a big fan of the
arcade hit you won't be disappointed by
Power
Drift, especially it you've got a 128K. Neeeeoow!
| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |