Bags of colour, crispy
clear sprites, and gameplay
identical to the 16-bits (or,
indeed, the arcade original) -
how often can you say that about a
conversion, eh, Spec-chums? Plotting is
just the sort of game that transfers
perfectly to the Speccy (there's no need for
scrolling, and just a bunch of bricks to
animate), but why look a gift horse in the
mouth? This is exactly the same game as
the original.
Luckily then, the coin-op was a rather appealing
little puzzler. You play the cutsie 'potato man' (or
whatever) in the bottom left-hand corner, and it's
your job to get rid of all the coloured bricks
stacked across on the right-hand side. You do this
by throwing the brick you have in your hands
(well, it'd be in your hands if you had any) at a like-minded brick - if you've got a red circle-coloured
brick you throw it at a red circle, if you've got a
Taito sign-splattered brick (the blue triangle-thing)
you throw it at a Taito sign. (I'm sure you get the
picture.) Things aren't limited to your throwing the
thing straight across the screen though - you can
bounce it off the knobbly ceiling onto the top row
of the stack too.
When the two bricks hit they both disappear (of
course), and you receive the one placed
immediately behind them, which you've then got
to get rid of in the same way. And so it goes on,
extra points being awarded if you manage to do
anything clever like clear a whole bunch of blocks
at once.
It all sounds easy enough so far, doesn't it, so
what's the trick? Well, lots of concentration is
required for one thing (always a bit of a problem, I
find). You have to think out each move before you
make it, you see - it's no use landing yourself with
a block you're not going to be able to get rid of
next go (because there's no suitable exposed
partner), is it? Scupper yourself like that once and
you're given a 'wild card' block which you can use
to take out anything you like, but do it enough
times and it's game over, matey.
And that's it, just about. Obviously things get a
bit more complicated later on (pipe-things appear
in the air between the ceiling and the blocks you
want to hit, for instance, limiting the angles from
which you can attack from above) but the basic
gameplay is all pretty simple and appealing.
So what's the verdict? Well, as you could
probably have predicted I'd say right back at the
beginning, it really all depends on whether you like
puzzle games or not. This is quite a good one -
colourful, professionally-presented and smooth -
playing, and with a fair smattering of cutsie appeal.
However, it's probably not got the lasting appeal
of, say,
Plotting (also reviewed this issue) [Erm, I think Matt meant
Puzznic - NickH]. Each
screen is just too similar to the one before - it's
not a fault of the Speccy programmers, simply a
limitation of the game design, which can get
repetitive and samey. My attention tended to
wander at times, meaning I didn't pay enough
notice to planning my next move - a potentially
fatal way to go about things. It's not to say I didn't
enjoy the game though - far from it - just that
there've been 'simple yet incredibly addictive'
puzzle games one too many times already.
Somehow they just don't seem quite so original
anymore - which is a bit weird for a genre where
original-but-simple gameplay is the stock-in-trade,
isn't it?
| Arcade version screenshot... |

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| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |