You have to be
careful which clubs you join
these days.
Phantom Club is not
a club to be recommended in
more ways than one. Plutus, our
hero, joined up and before he
knew it, all the other members -
a bunch of superheroes - had
fallen under the evil influence of
their wicked leader, leaving
Plutus to restore order by
reaching the rank of Ipsisimus.
For good to trumph over evil he
has to complete ten perilous
missions in the Phantom Club
HQ.
(Should have joined the Kit-
Kat Club Ed)
The game opens to a rather
rough rendition of
The Antiques
Road Show theme tune
(Two
million pounds? But I only paid
50p for it! Ed) and then you get a
touch of deja vu. The highly
detailed Filmation-type graphics
will remind you of
Movie
because both games were
written by the same chap. The
graphics are definitely the strong
point and judging by the sheer
quantity of different sprites,
objects and backgrounds, they
must occupy vast amounts of
memory.
But your task is pretty
awesome, if not tedious. To
begin one of the missions you've
got to knock up at least 40,000
points by shooting super-heroes
and picking up bonuses, but as
each baddy only collects 50
points when dead, it might take
you 'til Xmas next year. The
trouble with
Phantom Club is
that once you've been
everywhere and done
everything there isn't much left
to tickle your fancy. You can
while away the time by filling
baddies with psychic bolts or
drawing maps (there are over
550 rooms) but the novelty soon
wears off.
If you want a lot of chocolate
on your biccies, don't join this
club.
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| Info supplied by the SPOT*ON database |