![]() ![]() ![]() ![]() ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
1984 may have passed without a hint of the doom, gloom and general unpleasantness that was
prophesied for it. But now you have the
chance to experience what could have been
within the confines of your MFI computer
desk. How? Just play this latest release
from Gremlin, Paranoia Complex, and you'll
see what I mean.
The idea is that you're a resident of the Paranoia Complex, an area under the control of Friend Computer. Not, as you might initially think, a lovable, dependable Speccy but a power-crazed, Big Brotheresque machine, something the YS proletariat are very familiar with. In order to prove your allegiance to the computer, and thus avoid being carted off by its minions, your job is to track down and zap the members of a terrorist group who are trying to infiltrate the complex. While you're doing this you're also meant to be collecting the parts to build a robot. How this relates to the rest of the plot I'm not sure, but having got this far such things seem trivial. What follows is a rather crude arcade adventure. Much of it seems to revolve around needing the lavatory at key moments in the game, something which never happens in George Orwell books. Well not often anyway. A plentiful supply of loo-roll is therefore vital, and this can be purchased at terminals, along with extra equipment, clean underwear and other essentials. Your appetite also features heavily, and this is satisfied by buying and programming food-cards. There are dozens of other features to get to grips with, but after a few hours playing the one that springs most vividly to mind is the personality test. Every time you cross a Control Station or bump into one of the computer's guards you are asked one or more questions, something along the lines of "Are you happy? (Yes/No)" This is to make sure you are still a fan of the regime. The trouble is that the correct answers are blatantly obvious, and as the questions start repeating after a short time they start to get very irritating. This reflects poorly on the rest of the game, which was never that great to begin with. Although the basic structure is sound, Paranoia Complex's naffo graphics, grubby presentation and numerous minor irritations make it a thorough let-down to play.
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Jonathan Davies has kindly authorised this site | ||||||||||
| LOOKING FOR EX-YS WRITERS! Do you know where any are? | ||||||||||
| READERS NOTE: The original YS articles on this site were written many many years ago, and should provide no indication WHATSOEVER of the author's present writing style. Judge these people on their current work, not articles they wrote decades ago. | ||||||||||
| All original YS text is still copyright to their original owners, including BOTH publishers and authors. Permission has been granted to reproduce these articles by a few of these owners - if you see your work on here and would like it to be taken down, e-mail me and I'll do it straightaway. All other pages have similar restrictions - email me for more details. None of the pages on this website may be reproduced in any way, nor sold to the general public (i.e. put onto a CD-ROM) without the consent of Nick Humphries and the author of each article. If you want to include any of these articles on a site or a CD, contact me for more instructions. |