1984 may have passed without a hint of the doom, gloom and general unpleasantness that was
prophesied for it. But now you have the
chance to experience what could have been
within the confines of your MFI computer
desk. How? Just play this latest release
from Gremlin, Paranoia Complex, and you'll
see what I mean.
The idea is that you're a resident of the Paranoia
Complex, an area under the control of Friend
Computer. Not, as you might initially think, a
lovable, dependable Speccy but a power-crazed,
Big Brotheresque machine, something the
YS
proletariat are very familiar with.
In order to prove your allegiance to the
computer, and thus avoid being carted off by its
minions, your job is to track down and zap the
members of a terrorist group who are trying to
infiltrate the complex. While you're doing this
you're also meant to be collecting the parts to
build a robot. How this relates to the rest of the
plot I'm not sure, but having got this far such
things seem trivial.
What follows is a rather crude arcade
adventure. Much of it seems to revolve around
needing the lavatory at key moments in the game,
something which never happens in George Orwell
books. Well not often anyway. A plentiful supply of
loo-roll is therefore vital, and this can be
purchased at terminals, along with extra
equipment, clean underwear and other essentials.
Your appetite also features heavily, and this is
satisfied by buying and programming food-cards.
There are dozens of other features to get to
grips with, but after a few hours playing the one
that springs most vividly to mind is the personality
test. Every time you cross a Control Station or
bump into one of the computer's guards you are
asked one or more questions, something along
the lines of "Are you happy? (Yes/No)" This is to
make sure you are still a fan of the regime. The
trouble is that the correct answers are blatantly
obvious, and as the questions start repeating after
a short time they start to get very irritating. This
reflects poorly on the rest of the game, which was
never that great to begin with.
Although the basic structure is sound,
Paranoia
Complex's naffo graphics, grubby presentation
and numerous minor irritations make it a
thorough let-down to play.
| Ratings given by other magazines |
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6/10
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| Info supplied by the SPOT*ON database |