It's just not fair. There you
were, a benevolent wizard ruling
your peaceful little village, when
an evil wizard popped out of the
blue, devastated the place,
enslaved your subjects, cast you
out with no spells and
transformed you into some
inhuman, grotesquely ugly form!
(And I thought it was hell on the
bus this morning! Ed) While you
were wandering around feeling
sorry for yourself, you just
happened to come across a
page from your spell book,
which gave you a chance to
regain your power... and p'raps
save the villagers as well.
So off you go into the mythical
lands of the arcade adventure,
for pritheee, squire, 'tis one of
those.
Outcast sadly, contains
nothing that lifts it above the
trillions of other arcade
adventures the Speccy has
played host to over the years. As
the wiz you move though the
different zones which make up
the landscape around your
village, collecting objects and
spells. Some objects combine to
make others which allow you into
'locked' areas of the game.
Spells are just used to kill nasties
which come at you from all
directions. Unlike those in
Feud
they have no mystical or exciting
uses, which is a bit disappointing.
Outcast's presentation isn't
bad, but the graphics, though
fast, flicker a little and suffer the
occasional colour clash. This
doesn't stop the game from
being quite playable, but I found
no lasting appeal. There's just
not enough variety to keep you
coming back for more. And for
full price these days, I think we
expect that.
| Ratings given by other magazines |
| |
6/10
|
|
4/10
| |
|
| Info supplied by the SPOT*ON database |