Pieces of eight! Pieces of
eight! Yup, the key number of
this particular beast on
Alligata's Rino label is more than
than seven, less than nine and
adds up to quite a neat mazey
platform with a large element of
strategy.
Up to four people (or octons)
can play
Octagon at once,
questing to find the eight
pieces of the octagon that have
to be retrieved from the centre
of the complex. The complex is
built rather like a honeycomb,
made up of sixty cells, each
linked by several tunnels.
Every cell is inhabited by
various nasties that can be
stunned but not killed, and
constant contact with them
wears down your own psychic
power until all your get up and
go has got up and gone,
leaving you an ex-octon.
Each cell has four tokens -
these must be rounded up
individually, whilst avoiding the
nasties, and returned to your
standon. Without these four
tokens you won't get the key
that allows you to move on to
the next cell. Occasionally you
have the option of getting more
tokens that'll save on the
running about when you get to
the next cell... but there again
you might not even get there if
you get golloped up in your
greed for more tokens. And
think carefully whether the
direct route is the one you want
to take to the heart of the
complex. Since each cell has
its own style of escape, you
might find that a little wander
round the honeycomb gives
you a route more suited to your
gameplay.
With all the fetching and
carrying involved - there are
sixty cells with four levels, and
eight successful return
journeys needed to complete
just one level - you might
begin to feel like a bee going
round in the same old patterns
all the time. However, the
puzzles are sufficiently hard
that each cell counts almost as
a mini game in itself. If you're a
marathon runner rather than an
explosive sprinter and can put
up with galling graphics, then
Octagon is worth at least the
few pieces of eight you'll have
to shell out for it.
| Ratings given by other magazines |
|
|
| Info supplied by the SPOT*ON database |