![]() ![]() ![]() ![]() ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Here comes Ninja Warriors, the great new flight
sire from (No, it's not! Ed), er...
the rather exciting football
management game (Tell the truth, or you'll
have to type in Input Output! Ed) (Oh no,
anything but that!!) Okay, just when you
thought you'd seen more ninja games than
you could shake a shuriken at, here comes
another!
Ninja Warriors is a horizontally scrolling chop-'em-up. The scenario isn't very original either, the usual stuff about evil dictatorships and two super-warriors, (robot ninjas in this case), pitched against all the tyrant's forces. Still, this one does come from The Sales Curve, the people who brought us the Megagame Silkworm. In it, your task is to hack through six levels of soldiers, big nasty robots, tanks, even fire-breathing punk types, to sort out the dictator himself. You're 'packing' two swords and a limited amount of shurikens. This stock is replenished by killing rifle grenade soldiers and certain other baddies so you'd be advised to use them sparingly. The problem is that you can't help involuntarily flinging them all over the shop as you somersault about! It's very tricky! What made the Taito arcade game special was the fact that two players could simultaneously ninja their way over three monitors for ultra-wide-screen action. On the humble Speccy this effect has been 'reproduced' by reducing the screen area to a horizontal strip. It's a bit like watching a movie on TV that's been filmed in Cinemascope - you know, when the picture ends up with a black band at the top and bottom so it can all fit in. Still, I've seen worse! Also, in the arcades there are nice graphical touches when you get hit and start to look more and more robot-like with bits of metal exposed. Slashing baddies with your two short swords produces a bit of gore (not for those of a nervous disposition) and a body on the floor. Though these touches are retained in the 16-bit versions, they ain't in the 8-bit job. When a baddie is despatched, it initiates a routine more akin to someone being beamed up to the Starship Enterprise than 'popping his clogs'. Furthermore, I was only reminded that I was a robot by the nice 128K metallic sound when I took a hit. The main part of the arcade that remains is the two player element, and this it reproduces admirably. The nicely animated huge tank sprites, interspersed on higher levels, are a disappointment though. "Three times hurray!" I cried when I saw them. "Now for some big explosions!" In fact, all that happens is that you chop the men in the turret a few times and then the tank trundles off! Overall then, not really a bad game, but just more samey stuff which doesn't make the most of its arcade original.
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| David Wilson has kindly authorised this site | ||||||||||
| LOOKING FOR EX-YS WRITERS! Do you know where any are? | ||||||||||
| READERS NOTE: The original YS articles on this site were written many many years ago, and should provide no indication WHATSOEVER of the author's present writing style. Judge these people on their current work, not articles they wrote decades ago. | ||||||||||
| All original YS text is still copyright to their original owners, including BOTH publishers and authors. Permission has been granted to reproduce these articles by a few of these owners - if you see your work on here and would like it to be taken down, e-mail me and I'll do it straightaway. All other pages have similar restrictions - email me for more details. None of the pages on this website may be reproduced in any way, nor sold to the general public (i.e. put onto a CD-ROM) without the consent of Nick Humphries and the author of each article. If you want to include any of these articles on a site or a CD, contact me for more instructions. |