Have you ever been
in the position where you really
haven't a clue what's going on? (Not even
the faintest inkling.) Like when you wake up
halfway through an episode of Twin Peaks.
Or you're in the middle of making a packet-mix cake and you realise you've thrown
away the instructions. If not then your first
game of Night Shift will come as quite a
revelation. It's just like that, only worse.
Hundreds of times worse.
Right from the outset it's been
designed to be confusing. It soon
becomes apparent from reading the
first few pages of the instructions
that you're in charge of a large
machine (called the BEAST) into
one end of which are put raw
materials and out of the other
emerge dolls of various shapes and
colours. At the beginning of each shift
you're given a production quota to be
achieved - any dolls produced past this
mean extra pay.
Wh r 's th ' ' gon ?
Easy enough? Ahem. Although the inner
workings of the machine have been
clarified since the game
came out on the 16-bits
they're still pretty tricky to
get your head round. Suffice
to say that it's split into various
components which each perform
part of the manufacturing process. To
make things harder, whoever wrote the
manual has decided to miss out all the 'e's
and even leave out pages. Amusing or
irritating? I'll leave it to you to decide. (But
it annoyed the hell out of me, I'll tell you
that for nowt.) There is some compensation. To start off with most of the
machine is automated, leaving you to deal
with the 'simpler' bits and pieces. All the
same, your first few games are likely to
consist mainly of heed-scratching, chin-rubbing and quite a lot of swearing.
Once you're past that first initial hurdle (which isn't
helped by some very unclear graphics in places), and
dolls start rolling off the production line to the
accompaniment of a range of clunking and chuffing
noises, things get a lot more interesting. There's lots of
dashing about to be done, switching conveyor belts
backwards and forwards, pressing buttons, adjusting
valves, collecting stuff and generally keeping an eye on
things. And that means testing your platform gaming
skills to their limit over the 3 or 4 vertically-scrolling
screens that contain the machine. Things gradually get
tougher and tougher as more and more is left under
your control (so it's probably just as well there's a
password to each level).
Night Shift positively oozes
playability, and secretes quality for that matter.
So crap it's not. A deluge of corkingly original ideas
and slick execution throughout make it as near as
dammit an essential purchase. In fact, if it wasn't for a
faint question mark over its addictiveness
Night Shift
would be a Megagame for sure. But it's not. Missed it
by a pinch as they say. (Sorry.)
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