Have you ever thought at all
deeply about the titles of
sequels? There are some that
are really quite nonsensical.
The epoch of absurdity has to
be The NeverEnding Story 2. How can
something that never ends have a sequel?
They should have called it A Bit More Of
The NeverEnding Story. Or Never Again, or
something.
Before we get down to the game itself I'm obliged to
fill you in on the background story. Alas, we haven't
got room for the appropriate richly embroidered prose,
so here's the cut-down version. There's this book, see,
and it's a direct link to the worlds of imagination. A
dude named Bastian Balthazar Bux found the book
and crossed over to the Nth Dimension, had loads of
neat adventures and in the process saved the dream
world from the deadly Nothing. But now the Nothing
has struck again, so Bastian has to go back and settle
its danged hash once and for all.
BLIM! The NeverEnding Story is a famous German fantasy novel, and an entertaining one at that. It's only spoiled when you get to the last page and realise they were lying all along. |
Phew. Right - the game. I have to admit that I don't
have any instructions, which makes things substantially trickier. But in the interests of fair play, I'll just grit
my teeth and plunge on ahead. As far as I can make
out from the first level, the game is a
horizontally-scrolling platform affair, with a touch of the ol' mazey
bits thrown in.
You start in Silver City, with baddies erupting out of
the floors around you. You can run, climb staircases,
and if the baddies are facing away from you, jump past
them. Additionally, if they're at the end of a platform
then Bastian can bung them off into the sea. Hurrah!
The idea is to find a rope that will enable you to climb
up to Level Two, and to do this you have to explore
the platforms, occasionally ducking through doors to
get "behind" the scenery. The other levels (I think
there are seven altogether) follow much the same pattern, with some 3D chase scenes and
vertically-scrolling tower-climbing thrown in.
So, what have we got? Well, the graphics are nice,
and stand out well despite the detailed backgrounds.
There's a fair bit of tension as you sprint along, never
sure if a nasty is going to pop out of the ground in front
of you, but the trouble is, the game doesn't really grab
your attention. There's really nothing to get the old
gameplayer's juices flowing and, to put it bluntly, it's
dull as heck. Even with the extra features and
viewpoints of the later levels, we've seen it all before. If
you're into the whole
NES phenomena you could conceivably have a jolly time, but for those of us after a
thundering good game I'm afraid that it's time to look
elsewhere.
| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |
| YS Cross-references |
| |  | The Never-Ending Story II/Linel (UK) | YS55 | NEWS |
| |  | The Never-Ending Story II/Linel (UK) | YS64 | NEWS |
| |  | The Never-Ending Story II/Linel (UK) | YS70 | NEWS |
| Some info from Sinclair Infoseek+SPOT*ON |