Matt Bielby (remember
him?)
(Yes! Ed) complained
emphatically about the drug-orientated plot of this game when
he was first let loose upon it back
in early 1991. Should, he asked,
brutal death really be the happiest
solution to drug dealing and
abuse? Mass slaughter is
something we're used to
in computer games and,
given a suitably fictitious
plot, nothing that
justifiably warrants arguing
with. But when we are led to
believe that people are to be
murdered just because they have
become caught up with drugs,
surely this is not acceptable. Or at
least, so Matt reckoned.
Gadgy also awarded
NARC a
not-to-be-sniffed-at 72°.
Hang on - 72°?
What was this
man on?
Frankly, this is
one of the worst
sideways-scrolling
Robocop-esque
shoot-'em-ups that I
have ever played.
Okay, so he
complained that it was
repetitive - twelve
almost identical levels
(give or take the
backdrops) where the
action consist solely of
walking along shooting
people may get
boring. The fact that
there's no interacterable scenery and
the way there are
either no baddies on-screen, or else loads of them
congregating rudely about you
doesn't exactly add to the game.
The large number of credits
available means that games tend
to take ages anyway. The
chances are that, without the
precision shooting needed of a
Robocop, you'll get very bored. It's
also multiload (despite being 128K
only), the graphics are jerky and
badly drawn, the separate key for
crouch/jump is annoying and the
3D effect is totally unconvincing. I
tried to track Matt down to ask him
how he could have given this
game such a high rating. YS is a
family mag, so we are unable to
print his terse but
pertinent reply here.
| Arcade version screenshot... |

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| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |