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They're a funny old lot at
System 3. There's one type of
game they do very well indeed
(a sort of semi-actiony, semi-puzzley,
flip screen adventure thing) but as
soon as they try anything else they tend to
go a little bit wonky.
Take this summer for instance. Out they came with Dominator, an attempt at a classic progressive shoot-'em-up, which, despite promising graphics, got roundly panned. And quite right too, because it really wasn't all that good. More recently there was Tusker (reviewed last issue), much more traditional System 3 territory and a bit of a return to form, though, like Dominator, it had a rather rushed feel to it. Happily though, everything has come together for them on Myth. Quite simply, it's brilliant - a massive flip screen arcade adventure, absolutely jam-packed with neat graphical touches, nicely timed gameplay and suitably tricky puzzle bits. If there's been a better original Spectrum product this year I haven't seen it.
Totally loopy, of course, but it does make bizarre
sort of sense. You play a normal human chappie
who's been whisked into the past by some greater
power to sort out various minor gods and mythical
beings, all of whom have gone a bit doolally. A bit of
a steep task for an ordinary joe, you might say, but,
in fact, if you've ever read any Greek myths, the
gods are always mucking about with the destiny of
men and getting them to do their dirty work. The
idea works so well because the programmers have
been pretty faithful to the spirit of the originals, and
there's such a ready supply of brilliant monsters to
be filched from ancient legend.
Don't be put off because some of the sprites look a
little small, oh dear me no. The graphics in Myth are
absolutely brilliant.
Anyone familiar with Last Ninja II will know the sort
of thing - collect Weapon A from behind the wall
on Screen B to open the door in Room H, or
whatever. It's the same sort of thing here, but, if
anything, they've done it even better.
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