In my day, BMX bikes
were seriously trendy pieces of
equipment (despite the fact
they were pretty crap and you
tended to fall off them a lot). But times
change, and nowadays it's mountain bikes
that everyone's riding (despite the fact that
they cost about the same as a car and if
you leave them out for more than 6
seconds they get nicked).
Nevertheless CodeMasters, being the dedicated
followers of fashion that they are, have
come up with a rather cute
Mountain
Bike Simulator (just as we're getting in
on the action by giving away one in a
compo over on page 58). To be brutally
honest it doesn't precisely replicate the
actual feel of riding a bike over rough
terrain, but that would be a tad difficult to
do on a Speccy anyway. Instead, what
you see is a side view of a small bod on
a bike as he rides along. The ground
scrolls from right to left and presents you
with small bumps, large bumps, ditches
to jump and big pools of oil (or acid or
something).
Mind the mogul!
You control the speed of the bike
(ranging from slow to not quite so slow)
and whether you want to jump or wheelie
(or combine the two). What you don't
control is the time limit, which is tight and brings a
welcome feeling of urgency to the proceedings. This
gets shorter as you progress up through the six levels,
just as the obstacles get
steeper and the jumps get
longer. (In fact, you'll
probably find you
need to stay in high
gear the whole
time, and just
hope that you to
spot the ditches
and ravines in
time.)
And guess what?
I actually found
Mountain Bike Simulator pretty
playable. Blimey! What happened was I started to get
annoyed because I was so crap at it, so I played it a bit
more - and began to quite like it (sort of). It's not
amazing or anything, and nothing much ever really
happens, but it ain't too bad. The graphics and scrolling
are certainly very smooth. Anyway, it'll certainly appeal
to most owners of these so called 'mountain' bikes
(who can play it after their real bikes have been nicked,
hur hur).
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