Way back in the September issue of
YS, roving (raving?)
reporter Tommy Nash dug the dirt in Florida and brought us the
low-down on this game in his mega preview. Strangely enough for
YS, most of what ha said was correct, which doesn't exactly leave
me a lot to say.
For the benefit of those who missed Tom's pearls, the plot is
based roughly around the exploits of one Mr 'J', an old-time
gangster who's smartened up his image and gained some
influential friends. Mr 'J' has got himself involved in a $1M
contraband deal which is due to hit town on Thursday morning.
Well, the play starts at midnight on Sunday and your only clues
come from the dealers in the various bars and hotels around the
city who need to be squeezed ever-so-gently at gunpoint. If you
can get enough information together without being shot, smashed
up or caught without a decent tailor then you must find Mr 'J'
before midday Thursday and bust the contraband operation.
Most of the action happens on the road, and being close to the
original TV series you'll notice that your car doesn't tend to last
more than two minutes at a time before it crashes into a fire
hydrant, collides with another car or flies into the foyer of the
Grand Metro Hotel. However, if you can manage to get to grips
with the ins and outs of the driving game then you'll be able to
progress to the 'Frankie goes to Florida' mode inside the
buildings. Within the bars and flea Pits of Miami you'll find those
$10 wrap men who lead you to the bigger fish and better
information. You can take the crooks in for questioning at City Hall
if you want to pound info from a suspect while still on the road -
the result of the interrogation is displayed at the bottom of the
screen.
An all-important factor in this game is timing. Your captain has
supplied you with a probable list of all Monday's meetings
between the hoods of Florida. If you want to get the crook to flee,
leaving the drugs behind, then you must arrive just as the meeting
is scheduled to begin. If you want to disturb a meeting and pull the
crook in. For questioning then you have to arrive about five minutes
after it's started. If you're after a little violence on the streets with
the Crook's car then turning up in the vicinity anything between
eight and twelve minutes after the start could get you your goal.
The only complaint I can find with the whole game is the terrible
attribute problems in Frankie mode. The whole picture goes to
pieces simply by walking next to a vase of flowers. Other than that
Miami Vice is everything you could want in a game. Gratuitous
violence, fast moving graphics and not too much of a plot to get in
the way. Now that I've seen it
I've been gripped by
Miami
Vice, and I've even made an
appointment at the tailors!
| Ratings given by other magazines |
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