![]() ![]() ![]() ![]() ![]() | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MASK is the
merchandiser's dream: a
cartoon series, comic book,
action toys and now a computer
game as well. It all fits together
so well, that the end result is the
sweet music of thousands of
cash registers..
Unfortunately very few licensed products turn out to be any good, and MASK, while acceptable enough, isn't gripping stuff. All of the MASK agents, with the exception of Matt Trakker, have been captured by the evil VENOM (Vicious Evil Network Of Mayhem) agents and thrown through the time vortex created by the explosion of the time bomb designed by the evil Miles Mayhem. Personally, I want to know why these superheroes were such wimps and let themselves be hurled through holes in temporal reality, but I'm just a crabby old games reviewer and who cares what I think...sassen frassen rassen... Anyway, this leaves Matt with the awesome task of rescuing all his fellow agents, Scattered over four time zones - Boulder Hill (the top secret MASK base that's so top secret that only VENOM seems to know about it), pre-historic times, the far future and the VENOM base. Each section has its own dangers. In modern times Matt and his Thunderhawk are attacked by falling boulders, tanks and Mayhem's switchblade helicopter, in prehistoric times it's pterodactyls and snapp!ng turtles, while in the future it's black holes and radioactive waste. Then when you get back to the present and the VENOM base, it's that chopper again plus laser turrets and acid pools and giant spiders and land mines... While avoiding and shooting these, Matt's also supposed to be collecting potentially useful objects that are lying around for him. These include repair kits, which repair the Thunderhawk again, and bits of locators - collect enough parts, put them together in the right order and your location-finding device will start flashing the direction of the nearest MASK agent you have to rescue. Also dotted about are the masks belonging to the various characters - but you only pick one up if you have rescued the person to whom it belongs. At the end of the game, with everyone rescued, you have to destroy the VENOM base, which looks like a giant snake. I'd have been happier if the game had been zappier. As an arcade game it's not too hot. The controls feel a bit sluggish, to say the least, and the actual gameplay soon gets rather tedious. Having said that, I have no doubt whatsoever that this will sell well, simply because there are enough MASK fanatics out there to ensure high sales. But if you aren't a MASK follower, then I'd think twice about picking up this one. There are plenty of better arcade games, and the licensing deal alone doesn't make it worth it.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| I'm still trying to find Richard Blaine - Can you help? | ||||||||||||||
| LOOKING FOR EX-YS WRITERS! Do you know where any are? | ||||||||||||||
| READERS NOTE: The original YS articles on this site were written many many years ago, and should provide no indication WHATSOEVER of the author's present writing style. Judge these people on their current work, not articles they wrote decades ago. | ||||||||||||||
| All original YS text is still copyright to their original owners, including BOTH publishers and authors. Permission has been granted to reproduce these articles by a few of these owners - if you see your work on here and would like it to be taken down, e-mail me and I'll do it straightaway. All other pages have similar restrictions - email me for more details. None of the pages on this website may be reproduced in any way, nor sold to the general public (i.e. put onto a CD-ROM) without the consent of Nick Humphries and the author of each article. If you want to include any of these articles on a site or a CD, contact me for more instructions. |