Remember
Dizzy? Remember
Treasure Island Dizzy? Remember
Fantasy World Dizzy? Well, you should.
And now. Here's the 4th Dizzy game in the
series (not counting
Fast Food and
Kwik
Snax of course which were arcade games
and so completely different) -
Magicland
Dizzy, which is simply more of the same,
but what the heck, eh?
Evil Wizard Zaks is back, and has
turned the Yolkfolk, Daisy, Dora, Dylan,
Denzil and Grand Dizzy into strange
creatures and has teleported them to
Magicland - a bit of a downer
really because you, as Dizzy,
have to go and get them
back. Once again the game
consists of you walking and
jumping through a platform-and-ladders flip-screen maze,
solving puzzles to progress
further, this time with the added task of
locating the individual Yolkfolk (who have
been turned into everything from bushes
to a huge block of ice) and working out
how to turn them back to normal.
Predictably, this is no mean feat because
if you're not careful, you'll impale yourself
on a nearby bat,
or accidentally fall
down a well, or
drown, or jump
into a monster, or
bump into a killer
rat, or do
something
equally silly if
you don't time
it quite right on
the old jump
button.
Fortunately, you
do have three
lives to begin
with, and your
energy can be
replenished by
collecting
diamonds on the
way. Oh, I think
you also need to
collect enough
diamonds to proceed further into the
game, but don't quote me on that.
The puzzles aren't overly complicated,
being a case of using the appropriate
object at the appropriate time - the tricky
part is actually to have found and be
carrying the correct object at the right
time. As in
Fant. World Diz., you can hold
three objects at once - but this does
mean you get an annoying menu system
every time you want to do something and
often spend hours piddling about with it
trying to get it to do what you want. But
that's a minor point, as the game really is
a bit of a spanker.
Once again the graphics are cute city,
and the overall gameplay is practically the
same, although it's got a bit of a different
'feel' to it 'cos i think this one was written
by a different bloke. Although don't quote
me on that one either. It's quite addictive
too as each go you usually meet
your fate realising what you
should have done instead to
avoid dying, so you'll jump at
the chance for another go.
You can of course cheat and
call the 0898 Dizzy helpline
(33p per minute off peak. 44p
per minute at all other times),
although I think I mis-dialed, because
when Lusty Linda picked up the phone
and invited to reveal all, I'm sure she
wasn't talking about how to complete a
computer game.
But anyway, if you're a Dizzy fan then
you'll no doubt have bought this one
already. But if you've not then go on - buy
it anyway - it's a corker.
| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |