"Don't worry," quoth
Matt, handing me a manual as
big as the collected works of
Mills And Boon. "It's not as
complicated as it looks." Gulp. As a rule of
thumb, flight sims and strategy games
have big manuals, and Lords Of Chaos
certainly falls into the latter category. Of
course, you'll know this already if you read
Macca's Megapreview a couple ot issues
back. Anyway, off I trolled, game and
paperwork in hand, to load up my humble
Spec. So what's it like? Blimey, steady on,
give me a chance...
Right, here we go...
Lords
Of Chaos is the product of the
feverish brain of Julian
Gollop, he of
Laser Squad
fame. It's a sword and sorcery
epic in which you get to play
a wizard either against the
computer or with up to three
pals. There are three
scenarios, each of which gets
progressively more tricky.
Basically you've come from
another world called Limbo
(nice name, isn't it?). Each
scenario takes you to a
different world where you
have to perform various tasks
before a portal appears
through which you can leg it
back home. Your main
challenge is to stay alive (!),
but other tasks include
collecting treasure, fighting
beasties and duffing up other
wizards. If
you survive a game you're then
able to benefit from your
experience - you're rewarded
with experience points, and you
can then spend them building up
on the various attributes of your
wizard.
Dungeons And Dragons fans
will recognise this feature, and be
pleased to hear that much of the
game system is akin to
D&D. You
can start a game with a wizard
created by the computer, or else
use the rather unique Wizard
Editor to create your own. Each
wizard has a set of attributes and
knows certain spells.
Furthermore, each spell - and
there are 45 in all! - can be
mastered at different levels. You
will also be able to make potions
by finding ingredients like
mistletoe, ambergris and holly and bunging them
all into a steaming cauldron.
After getting this far into the game you'll hardly
be wanting to start again, will you? Good job then,
Spec-chums, that you get the facility to save
games and characters onto disk (or tape) for future
use. The graphics are nice and colourful, and
some of the little sprites are animated. There's
even some sound when you zap creatures with
spells, but actual combat is all worked out by the
computer in a silent, orderly sort of fashion. All In
all, there's lots (and lots and lots!) of depth here -
real value-for-money stuff. Starting with just your
wizard you soon conjure up hordes of mystical
creatures who you then take control of. Some of
the creatures can fly, some can walk, and basically
you get to boss them all around. Hurrah! Find
yourself some treasure, locate weapons, turn them
into magic weapons, get out there and kick
bottom.
And that's it really. A whopper of a game -
perhaps not the kind of fodder to keep die-hard
arcadesters happy, but
D&D fans, sword and
sorcery nuts and strategy enthusiasts will
absolutely lap it up. If you fall even vaguely into
any of these categories then you'll certainly want
to check out
Lords Of Chaos.
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