The first of Incentive's releases
on its Medallion label,
Apache
Gold was written using
GAC
by Peter Torrance, of
Seabase
Delta and
Subsunk fame. Also
bad pun fame, for instead of playing Ed
Lines, you're now playing Luke
Warme, the dimeless cowboy who
hears the legend that Apache gold is to
be found in an Indian burial ground.
Any resemblance to the real west is
purely accidental, as Luke is given the
benefit of eternal life - yep, folks, an
adventure game in which you can't die!
Why did no-one think of it before?
You start this enchanted existence in
the back of your wagon in a wide open
plain. Ah, just fill your lungs with the
rich smell of the tall wild grass... and
the horse droppings. In your wagon
you can see a bag of oats and some
reins, though you're strangely not
allowed to get the bag. You can feed
the horse and flick the reins, soon
finding yourself attacked by Apaches
and bunged in a wigwam, with only
one exit and an Indian guard who's
easily scared off. Then you explore the
Indian camp, finding such indigenous
(good word, eh?) objects as a
tomahawk, a pipe of peace and a
squaw's handbag. A handbag? Well,
you do get a chance to show it off
later.
The first few problems are fairly
easy, but as you might expect from
this author's previous titles, there's a
lot of humour about as well. I found a
fairly friendly eagle at the top of a rock
formation, and for no logical reason
tried giving it a jar of Doctor Dodgy's
Miracle Cure, that I'd already
discovered was rather a thick viscous
liquid. Now I'm left with an extremely
annoyed eagle with sticky wings.
Examine a fern and you discover it's a
peculiar Indian variety: a tomtomato
plant.
The game's fun if not stunning,
though it's slightly spoiled by lazy
screen layout which leaves odd letters
and even full stops on their own at the
start of a line. At budget price it would
be a must, at full price its more of a
maybe.
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