As Patrick Wayne said in
Sinbad and the Eye of the
Tiger, 'A handbag?' Kung
Fu Warriors is another you-against-most-of-the-world
thang, borrowing heavily from both
Shinobi and Dragon Ninja (or should
that be Dragonninja, or even Dr Ago
Nnin Ja, or something? Whatever) in
that you can chuck dangerous stars at
people and jump onto different layers
of platforms to escape really tough
nasties. That's the theory anyway.
The face
KFW presents to the world is a
pretty and fresh one. The same enormous
scrolling screen as
Hands of
Stone does wonders for the
splendidly detailed
backgrounds and
energetic sprites,
though it's markedly
slower this time
around. There's also
an unusually well
thought out
structure to the
game - on Level One
you're simply attacked by kamikaze ninjas; on
Level Two they start somersaulting around and
firing back; by Level Three they've taken to
using swords and on Level Four the rascals
are appearing in magical puffs of smoke. What
a pleasant change to have your ribs smacked
in by a completely different set of enemies
each time.
(Erm, quite. Ed) As with
Shinobi,
you can fire sharp star things at the bad guys
(but with a limited supply) and there's a
(generous) time limit. Oh, and there are boss
baddies as well.
A strange and
superfluous headline
What a shame then that the
gameplay is so awful. Let's play
through a couple of games. Here we
are in the Forest. Oh no! We're
being attacked by large numbers of
ninjas from both sides at once.
Seems a tad unfair. (Prods controls.)
Phew. A crouching leg sweep seems
to be fairly effective against
everybody. Right, let's start moving.
(Edges forward for a bit, scrupulously
disposing of all the enemies on the
way.) This is getting a tad boring.
There's no end to all these bad guys.
Ho hum. (A few more minutes of
edging forwards, fighting all the way.)
Oh dear, out of time. (Starts again.)
Let's try something different. (Runs
through the entire level without
stopping.) That's cracked it. The baddies who
attack from behind you stop at the middle of
the screen, so if you keep moving you can
avoid them. And the ones in front can't fire fast
enough to kill you off before you reach an
energy icon. (Reaches end-of-level baddy.)
This should be good. (Kills end-of-level baddy
by crouching down and leg sweeping a lot.)
Oh, it wasn't. (Goes onto Level Two... and so
on, and so on.)
Fatal flaw or what? It does
get nasty on Level Four, but
as this is the last level of
the game and I reached it
in one go, we're not talking
lasting appeal.