(Da-dum da-dum da-dum-da-dum-da-dum). After a long,
long, long time in the making,
and a huge amount of pre-publicity,
Knight Rider has
finally driven onto our screens.
Why did it take so
long? Well,
one of two things happens with
a licensed game. Either you
have a really good idea for a
game and use a recognisable
character to give it credibility
and then seek the license, or
you seek a license and then try
your darndest to think of a
winning game. Actually what
happens in most cases is that
you don't bother to think of a
winning game, and just hope
that the name on it will sell it.
Ahem. So where does
Knight
Rider fit in this picture? Let's
see now.
There are three basic game
elements to the game - the
map screen, the room screen
and the driving screen. The
first part is a map of North
America, where
you plan your
routes to different cities in the
US to search for clues. When
you get there, you see a room,
a plan view like
Gauntlet (and i
use the comparison loosely)
where you must hide from
guards to make your way to the
clues. Finally, the screen
where you spend the most
time, the driving screen, is a
3D view out of KITT's
windscreen as you speed
along the road towards your
destination, with a lot of digital
displays on your dashboard.
The primary gameplay consists
of controlling the driving,
leaving KITT to shoot at the
hundreds of helicopters that
are flying at you, or shooting at
the chopper hordes while KITT
burns rubber.
Because this is based on a
TV show where the car is the
star the strength of this game
should be the driving part of
the scenario. It's not. A boring
yellow road, whose only sign of
movement is the little
horizontal lines that zip down
across the triangle of the road,
The helicopters (I assume
they're helicopters, but they
could be giant locusts) are
cheap and very tacky UDG
style sprites, whose only real
concession to 3D-hood is
increasing in size and zooming
off the screen before they get
too scuzzy looking. The most
disturbing thing about this
game is the level at which it
can play itself. As KITT is
virtually impervious to any
damage, you can quite happily
play the game (letting KITT
drive you to the next location)
and do something else. I am
'playing' the game now as I'm
writing this, which I guess is a
sure enough sign of how
involved the gameplay is.
This would have been a fair
effort for a budget game, but
for a full price, licensed game
from a major software house, it
hasn't got a hope!
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