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Knight Force
Titus £9.99 May 1990 YS53
Life Expectancy: 49 
Instant Appeal: 85 
Graphics: 69 
Addictiveness: 50 
Overall: 59°  
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A bland beat-'em-up with potentially serious technical problems.
Jonathan Davies
We at Your Sinclair realised some time ago that the majority of French programmers are one chip short of a large fries, so it comes as no surprise to find that Knight Force is completely weird. Here's the plot...
    A princess has been captured (ho hum) by the sorcerer Red Sabbath. He's hoping that Fair Storm (you) will go after her so that he can steal the keys to the Gates of Time and Space from you. Luckily, however, there just happens to he a series of magic amulets lying around Time and Space that will enable you to destroy him.
    To collect all the amulets you need to visit four time zones - Pre-history, New York Today, the Future and the Mystical. In each one you have to heat up a lot of people/things and kill a magic bird. According to the instructions, you can tackle the zones in any order by choosing one of four dolmens (prehistoric monuments - I looked it up) from the title screen. The appropriate level should then multiload in. Unfortunately though, whichever key I pressed I always got chucked into the same zone (Future). Rather boring and, as far as I can see, a major bug.
    Once you've scratched your head a bit and decided to carry on regardless, you'll find that Fair Storm is a kind of knight, with a sword and everything. Ah-ha, you think, a beat-'em-up! Yes, but a very limited one. You can jump, duck, move left and right and do about five different things with your sword (all of them pretty much the same). Waiting to he beaten up are cavemen, a vicious-sounding woman, a robot and a load of skeletons. So I'm told, anyway. All I could have a crack at was the robot, and some peculiar-looking birds that fly around him. It was terrible. I lasted 30 seconds at the most, waving my sword around to very little effect. And if you do manage to kill the robot another one appears. Oh yeah, and if you accidentally press 'Space' you get sent back to the beginning.
    I don't know quite what to think really. Let's assume, for the sake of the review, that I'm doing something wrong at the start and it is possible to get to all four zones (but I don't think it is). And let's also say for the sake of argument that I'm rubbish at playing games (there could be some truth in that) and that anyone else would he able to actually get somewhere.
    The graphics, then, are pretty good (although the sprites tend to get engulfed by the background a bit) but the sound's crap. Even if the playability had been worked out properly, and everything functioned as it should, I can't really imagine anyone going wild about Knight Force. There's just not enough there, and what is there has all been done before.
    The whole thing's completely bonkers.

Ratings given by other magazines
   CRASH  6/10    Sinclair User  6/10   
Info supplied by the SPOT*ON database


Life Expectancy
  
Graphics
  
Instant Appeal
  
Addictiveness
Jonathan Davies has kindly authorised this site
Reviews in other magazines:
       
 
Crash
 
Sinclair User
 
MicroHobby
 
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