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Kings Keep
Firebird £1.99 Feb 1987 YS14
Graphics: 6/10
Playability: 8/10
VFM: 8/10
Addictiveness: 7/10
7/10 Overall
 
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Pete Shaw
'Oh no!' thought I, as T'zer handed me yet another £1.99 game to review. What did I do wrong? Have I upset our bleached bombshell, I wonder? Maybe she got out of the wrong side of the coffin this morning? And yes, I was right - the plot of this particular game is almost as original as one of the Ed's jokes!
    You play the son of a heartless King who's locked you up inside the keep because he reckons you're far too soft on the revolting peasants - ugh. And guess what you have to do - yep, get out. I told you this was original. Though this one is slightly different in that instead of being hindered by nasty creatures groat and small, you must make your escape by solving puzzles a la Mikro-Gen's Three Weeks In Paradise. You know the kind of thing - find the old man's necklace and the sheet of music that accompanies the lyre. All entertaining stuff.
    To begin with I found game control extremely strange. As you jump you can still move left and right, which in a lot of cases is the only way you can get out of some areas, even if you do look ridiculous prancing about like Prince. Nonetheless, Kings Keep is very playable - easy to get in to and slightly more taxing on the old grey matter than the usual run-of-the-mill cheapie shoot 'em ups. You won't even be able to explore some of the locations unless you've warped, sorry wrapped, your brain round particular puzzles.
    It's not the greatest game in the world and it probably won't be a chart-busting success but if you've got two quid jangling about in the depths of your pocket and you fancy a bit of fun, you could do a let worse than shelling out for Kings Keep.

Ratings given by other magazines
   CRASH  4/10    Sinclair User  9/10   
Info supplied by the SPOT*ON database

Pete Shaw has kindly authorised this site
Reviews in other magazines:
       
 
Crash
 
Sinclair User
 
ZX Computing
 
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