Worra hero! Rippling
biceps, super strength, mean,
tough and fearless. His name
- Blade, Joe Blade. Licenced
to thrill and kill a bit. If you have
a problem, send for this man.
The world governments have
a bit of a problem: a gang of
crazed terrorists are holding six
world leaders to ransom
somewhere in the massive
fortified HQ belonging to the
infamous Crax Bloodfinger.
Send for Blade, and his trusty
tommy gun. If anyone can do
the job it's this man.
You control Blade in this
great little arcade adventure
from Players. Your mission is to
rescue the captives and
activate six booby-trapped
bombs, then get the hell outta
there. The game is a cross
between
Dan Dare,
Jack The
Nipper, with a little
Ranarama
thrown in for good measure.
The graphics and backgrounds
are well detailed and remind
me of that Gremlin classic, but
the plot is pure Dan Dareish.
It's a flip screen affair with a
maze of interconnected rooms
and passageways filled with
bad guys and the occasional
useful object. You will stumble
across bombs from time to
time, which instantly transfer
you to the defuse screen. Here
you are confronted with a
series of letters that have to be
rearranged into alphabetical
order (a la
Ranarama!) within a
time limit, or it's goodbye cruel
world. Map-making is essential,
so is the correct use of the
limited supply of cell keys, so
be warned!
The animation is first class
and the sound (on the 128K
version at least) is great, with a
nice tune on start up, and
decent FX throughout.
Joe
Blade is very easy to get into,
and not so hard to play. It
should give Players a top ten
hit. The game is easily worth
more, so get out there, buy
your copy, and get liberating
now.
| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |