![]() ![]() ![]() ![]() ![]() | |||||||||||||||||||||||||||||||||||||||||
There seem to be very few poor
efforts among the Quill'd
adventures now starting to pour
out - a sign that most of the
authors are already familiar with the Quill
way of working. Someone who's certainly
familiar with all utilities is Linda Wright,
as some of her GAC'd games have been
published by Incentive, but for the
Amstrad only. You know the Amstrad. It's
a computer. One or two people bought
them.
Anyway, Linda's seen fit to make the star of her Spectrum game a female character - and quite right too. Far too many blokes bashing about the place. The heroine of the two-part tale is Amora, from the Kingdom of Nulom, and her task is to rescue her fiancee, Areanton, who's a bit of a wimp and has gone and got himself captured by the dastardly Mallumo of Kradoom, a sorceror. The game may have several things going for it, but good names isn't one of them. They sound like they've come from an Adventure Name Generator program. The other drawback is the character set that's been chosen, which I found very hard to read, so lose a few Brownie Points there. On the other hand, the adventure itself is first rate. PAW's screen-handling has been used well - a graphic quickly drawn at the top, followed by a fixed location description; then a bar of a different colour which both lists the visible exits and divides the screen nicely from the scrolling messages and inputs beneath. The text is well written, and I like the way that objects in the location descriptions sometimes have to be used if you're to make any progress - an innocent piece of furniture could be concealing something that might have a point to it... or might not. And don't forget to use your feminine charms - if you can make a guard blush you're thinking along the right lines. PAW's parser can cope with most inputs of course, provided the author's thought to cater for everything; and that certainly seems to be the case here. I noticed little things, like acceptance of both EXAM and EXAMI as abbreviations for EXAMINE; TAKE and GET both accepted; and even PURCHASE is in there as an alternative to BUY. You can COUNT MONEY, that's assuming you work out how to get some in the first place. It's also a very moral adventure: good deeds earn their rewards. My advice on The Jade Stone is that there's no need to EXAMINE IT first, just get out and PURCHASE IT pronto - though don't try swearing at it if you get stuck. Not unless you've saved the game first as no un-ladylike language will be tolerated in this home-grown goodie.
| |||||||||||||||||||||||||||||||||||||||||
| Mike Gerrard has kindly authorised this site Visit Mike's website and see what he's up to nowadays! | ||||||||||
| LOOKING FOR EX-YS WRITERS! Do you know where any are? | ||||||||||
| READERS NOTE: The original YS articles on this site were written many many years ago, and should provide no indication WHATSOEVER of the author's present writing style. Judge these people on their current work, not articles they wrote decades ago. | ||||||||||
| All original YS text is still copyright to their original owners, including BOTH publishers and authors. Permission has been granted to reproduce these articles by a few of these owners - if you see your work on here and would like it to be taken down, e-mail me and I'll do it straightaway. All other pages have similar restrictions - email me for more details. None of the pages on this website may be reproduced in any way, nor sold to the general public (i.e. put onto a CD-ROM) without the consent of Nick Humphries and the author of each article. If you want to include any of these articles on a site or a CD, contact me for more instructions. |