Gung-ho heroics or a futile waste of life? In the abstract
sense Iwo Jima, like all battles in all wars, was really the latter, but
in the context of World War Two it was a major strategic move to
secure victory in the Pacific.
Anybody who saw the
Falklands '82 game will recognise the style.
You have a set time, depending on level, to clear the island.
Giving commands is eminently simple - it's all done with three
keys - 1 and 3 scroll the options while 2 selects. There's no need
to take units in the order they're presented, though this can
become rather tortuous as you have to reject earlier units.
Limited information is important; you won't discover that field
gun until you're right on top of it. It's a slow, methodical sweep
across mainly mountain and scrub terrain with delays as you
encounter heavily fortified positions.
While the small scale map means that everything is on screen
all of the time, it also keeps everything fairly simple. As with its
predecessor this could be a good introduction to the genre for any
prospective arm-chair general
though it's unlikely to provide
established tacticians with a
major challenge.
| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |