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Iwo Jima
PSS £7.95 Aug 1986 YS8
Graphics: 6/10
Playability: 8/10
VFM: 7/10
Addictiveness: 7/10
7/10 Overall
 
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Gwyn Hughes
Gung-ho heroics or a futile waste of life? In the abstract sense Iwo Jima, like all battles in all wars, was really the latter, but in the context of World War Two it was a major strategic move to secure victory in the Pacific.
    Anybody who saw the Falklands '82 game will recognise the style. You have a set time, depending on level, to clear the island. Giving commands is eminently simple - it's all done with three keys - 1 and 3 scroll the options while 2 selects. There's no need to take units in the order they're presented, though this can become rather tortuous as you have to reject earlier units.
    Limited information is important; you won't discover that field gun until you're right on top of it. It's a slow, methodical sweep across mainly mountain and scrub terrain with delays as you encounter heavily fortified positions.
    While the small scale map means that everything is on screen all of the time, it also keeps everything fairly simple. As with its predecessor this could be a good introduction to the genre for any prospective arm-chair general though it's unlikely to provide established tacticians with a major challenge.

Ratings given by other magazines
   CRASH  6/10    Sinclair User  6/10   
Info supplied by the SPOT*ON database

YS Cross-references
 
pIwo Jima (in Conflicts 2)YS20
 
Some info from Sinclair Infoseek+SPOT*ON

Gwyn Hughes has kindly authorised this site
Reviews in other magazines:
       
 
Crash
 
Sinclair User
 
ZX Computing
 
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