Enfin, mes Spec-amis,
Ironlord est arrive! After having
been Future Shocked way back
in June, French software house
Ubisoft's newie has finally arrived in
Angleterre.
It's set in a medieval world of swords and
sorcery. You play Monsieur Ironlord himself, fresh
back from the Crusades and looking forward to the
huge 'welcome home' street party in his honour.
But, wot, no bunting? Nope, looks like your evil
uncle has taken advantage of your absence and
nicked your bloomin' throne! What a villain, eh?
Your aim, then, is to regain it and live happily
ever after. Needless to say, this isn't as simple as it
sounds. The game has three main parts, the largest
being the first, which also features four sub-games!
Read about the component pads, then I'll come
back to tell you how it plays...
THE ADVENTURE
You start in an adventure-type game in which you
recruit up to ten armies to do battle with your
uncle's forces. You're presented with a main map
scene on which you can move a cursor to travel and
visit the local towns. You can then move about each
scrolling town plan and find the important
inhabitants. These people hint at things they would
like, and by performing your tasks you can convince
them into giving you their armies.
THE ADVENTURE SUB-GAMES
In order to achieve the tasks set by the inhabitants
you have to, among other things, enter an archery
contest, an arm wrestling match, and defeat several
of the knights who attack you at random. These sub-games
can be fairly comprehensive in themselves.
Arm wrestling is a joystick waggler, whilst archery
is a sort of leaderboard-type simulation on its own.
Short on cash? Then try your luck at the dice
gambling game!
THE WARGAME
All the action takes place on one screen where your
armies are represented by square icons. Passing
your cursor over these tells you their size and
strength, and also enables you to give them
movement orders. Clicking on the 'next turn' icon
initiates the first movement section. When armies
overlap a combat sequence is initiated. The info on
the units involved appears in the top left of the
screen, whilst in the top right there's a little battle
sequence. Resting units increases their strength,
and supply icons often appear on to which you can
move fatigued units. After you've defeated his
armies, however, you still have to find your uncle.
Can you guess where he's hiding?
THE LABYRINTH
The final section, the labyrinth. See it? It's that
small bit in the mouth of the skull! It's a sort of
Gauntlet-type, dungeon exploring game. Collect
keys to open locked doors and find an arrow
indicating the way to the next level. Oh, and you
also need to pick up a sword on each level too. Did l
say this game was massive or what? Yep, that's
right... but there's more! At the end of each floor of
the labyrinth you go into a simple arcade.
Shoot about a dozen or so bats and you then get on
to the next level of the maze! Six levels and arcade
sequences in all - beat the lot and you've got your
throne back.
Right, how does it play? On the whole I think it
works well. The individual sub-games are well
executed, though some are simplistic. The sword
fight is nice, especially with 128K sound. The
archery is like a sports sim in itself, and I can see it
will take a lot of practice to master. (But you'll have
to if you want to get the maximum number of
armies!)
The adventure game relies mainly on large,
colourful, graphical representations of the towns or
scenes therein. Then you get a cursor arrow. Click,
say, on an important character and the computer
will give you a picture of that character plus a menu
from which you can choose to 'talk', 'give', 'buy' or
summon a description of him (or the barmaid!). The
game map appears small and there are only about a
dozen key characters, but since they interlink and
do things like offer you puzzles to solve there are
sufficient for playability.
The wargame's a novel part - it contains most of
the strategy elements in complete wargames but
isn't of the size and complexity that I know put many
people off this type of game.
Finally, the labyrinth game has large and
colourful graphics, but the actual playing area is
small and monochrome. Mind you, at the end of the
day, the sprite is no worse than those in Gauntlet,
and the size of the playing area means that the extra
memory can be devoted to really smooth scrolling.
Lastly, I found that the fact you can't see around the
next corner nicely conjures up the feel of being in a
gloomy corridor.
So, a massive, colourful game, with something in
it for everyone. Some component parts are small as
a result of the overall size but no less playable for
that. Although you can enter the wargame section,
you can't win (and therefore see the third part of the
game) without having completed all or most of the
adventure components! But the choice is yours! If
you can't solve one or two of the ten problems, then
you can still go to war with eight armies. A harder
task, but not impossible! Ironlord is an innovative
treatment of a familiar scenario that manages to
incorporate elements of many different games.
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