On the one hand, there's
Agent X. On the other, I,
Ball 2. What are we talking
about? Music. Agent X's
five channel 48K theme
music (which really sounds as if it was
composed for a film or something) is
the smartest piece of sound on the
Speccy. I, Ball 2's title track is the
worst. A completely crap melody with
odd 'drum', er, 'beats' thrown in at
random, it's guaranteed to reduce
passers-by to tears.
Luckily a quick stab at the fire button starts
the game instead. (Phew.) Breaking with the
tradition of sequels, it's substantially different
to the scrolling original. Here, the ball with the I
has to bounce around twenty single-screen
levels, shooting things and finding valuably
informative ball artefacts. Yup, basically, you
play a rotund archaeologist with a gun.
'Insanely difficult' is the phrase that leaps to
the lobes when describing
I, Ball 2. To enjoy
the game, firstly throw away the instructions.
Secondly, adjust to the unnervingly random
way you progress through the levels. (When
you complete screen one, it doesn't
necessarily follow you'll go on to screen two.)
Then spend ages on a screen and get killed
about six hundred times before you twig
certain things only happen at certain times. For
example, objects blocking passageways tend
to explode at t minus seventy seconds (as
those nice chaps at NASA have it). Next, take
a course in muscular control. The game is
awash with inertia, momentum and other
gravitational features, and often urges you to
bounce through gaps that would tax an
outrageously malnourished silverfish. But at
least it's fair, in an unforgivingly harsh sort of
way. This doesn't stop you from shouting
juicier alternatives to the game's sampled 'Oh
no!', but that's by-the-by. It's a game I'd pay
good money for (actually I already have), but if
you decide the same be prepared for some
battering of heads against desks, both of these
preferably being your own.
[One of the "Ones That Got Away" reviews --NickH]
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