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How To Be A Hero
Mastertronic £1.99 May 1987 YS17
Graphics: 7/10
Playability: 8/10
VFM: 7/10
Addictiveness: 6/10
6/10 Overall
 
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Rachael Smith
Calling all trainspotters - stop picking your spots and pay attention, because this is the game for you. Inside this packaging lie three maze game tests of your prowess. Open the box, if you've got the strength, oh weedy one, and participate.
    All three mazes are of the collect-the-objects-before-escaping type, though the really weedy are allowed to make a run for the exit immediately, scoring about the same as Norway in the Eurovision Song Contest. Others will wander further in search of parts of the ancient tablet - good for ancient headaches - bits of a spaceship and a vital document, plus other valuable goodies and food.
    As you might have deduced from the above, each maze is set in a different do-or-die situation. You won't be scared of mummy in the Egyptian tomb, get spaced in the space station or bomb out when you face a mutant after the holocaust, will you? And you can always load in another maze without completing the one before it.
    All of this is very competent, with a nicely scrolling overhead view of the catacombs, a message window and your dwindling life force shown by shrinking pineapples - the relevance of which quite escapes me. The main problem is that, on this showing, being a hero soon gets dull and repetitive. Yawn!
    But given the budget price, if you like this sort of game, then go to it. You'll only need a heroic capacity for playing unsophisticated computer games.

Ratings given by other magazines
   CRASH  7/10   
Info supplied by the SPOT*ON database

Rachael Smith has kindly authorised this site
Reviews in other magazines:
       
 
Crash
 
ZX Computing
 
Computer Gamer
 
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