This game's
annoying for two
reasons. Firstly it's a
shameless rip-off of Ghosts 'n'
Goblins, and I reckon that if you're going to
do a copy of a game you at least ought to
try and make it a bit better than the original
(which this isn't). And secondly, every time
I try to type its name it comes out as
Hobgolbin. Humph.
The storyline then.
The land of Altoris
(which spells 'Sirotla' backwards, to
save you working it out) was once
peaceful, its people protected by the
Golden Orb. But it's been stolen (the orb, that
is), and ghosts and hobgoblins are about to
take over and beat everyone up. So King Garath has
sent his only son, Zanock (you), to sort things out.
There's some other stuff about swamps and
journeys being fraught with danger, but I'll spare you
that and dive straight into the game. Needless to say,
saving the kingdom involves trekking along a scrolling
landscape, picking off baddies and collecting add-ons.
The scrolling is of the 'walk along a bit and then wait for
the next screen to scroll on' variety, the baddies are
things like ghosts and the occasional stationary gun
(being notoriously crap I didn't get very far, so there
might be other things too), and the add-ons are power-ups and extra lives.
The graphics are nice and colourful,
and attractively designed in places, but
they move jerkily and are small and
weedy. But then they'd have to be, as a
large chunk of the screen is filled by a
massive great
Hobgolbin (see?) logo,
restricting the action to the bottom two-thirds. Couldn't be helped, I suppose. I
did appreciate not being sent back
miles every time I died though.
The difficulty's just about right, and I sort of found
myself wanting to keep playing to find out what came
next, but I ended up straightening the bits of paper on
my desk instead.
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