New author ahoy!
Tom Powell's his
name,
Hired to Kill
is his game. The
storyline of said
game has it that an
evil Baron is
extorting large taxes from the
poor peasants' pockets. No, it's
not your job to biff his face,
you've actually been hired to kill
the King! He's on his way to
Duchester (where the taxman is
at work) to investigate the
Baron. What you've got to do is
sneak into the castle, hide, and
wait 'til you get a chance to
bump the King off. Now I don't
mind a bit of regicide, so this
early challenge was right up my
cul-de-sac!
A little bit of RPG-style
combat lurks beneath the
surface, though it only manifests
itself in fights where you
have to remember to
keep an eye on your
hit points/strength -
you know the sort of
thing. It's not all
slaughter and death though.
You can make a few bob on
the side by buying and selling
goods, and you can talk to the
natives, though I found very
few of them willing to go further
than the "hello" stage. Early on I
found myself in all sorts of
trouble, caught as I was without
the necessary objects to do
anything useful. Sadly, as
there's not all that much in the
way of friendly aid or helpful
messages during the game,
things tend to be a bit on the
trial and error side.
There are four sub-plots that
go to make up the whole quest,
and they'll take a good bit of
time to play through. Where the
game scores highest is in the
amount of problems you have to
face. Loads of characters
pop up, and there are
lots of objects to
manipulate too. On
the minus side there's
rather too much
wandering to be done,
along with having to deal
with an out-of-control
'real-time' system that rather
breaks up any 'flow' the game
might otherwise 'have'. The
parser is a bit archaic too,
though that is part of the
challenge of the game - trying to
find the right words to
manipulate the objects. Overall,
not a bad effort but
I'm sure there's
better to come
from Tom
Powell.