SDI (Ronnie's Star Wars) is a
controversial topic, and
Activision is out to make a few
dollars from the debate,
High
Frontier is a strategic wargame
in which you build your own (or
rather Uncle Sam's) SDI system
from scratch. Before you start on
the hi-tech, you have to get your
own low-tech sorted out - like
which keys to press if you don't
happen to be using a joystick. To
save you 10 minutes of
frustration, fire is 'V', the up-down cursor keys move the
cursor right and left (the left-moving key is on the right and
the right-moving key is on the
left) and the left-right cursor
keys move the cursor up and
down. Still with us? Fine!
Because that's all that is wrong
with this otherwise well-produced, competent game.
Study the manual before you
start - its full of clear and helpful
information, photos and advice.
You play the busy director of a
mighty organisation. You begin
with the World Screen which
displays the calendar and is the
main icon-driven menu, from
where you reach the screens
showing the activities of the
many departments of your
organisation. When a
department has news for you, its
icon is highlighted on the World
Screen. Or maybe your hot-line
from the President is ringing.
You're advised to answer this
pretty smartly and key in a
response to his messages,
repetitive though they may be.
The other screens for the
main game are: Research and
Development, in which you
allocate funds and staff to
develop SDI systems of various
kinds (your choice); and
Espionage and
Reconnaissance, where you
finance agents and spy satellites
to obtain vital information about
enemy weapon stocks. The
Threat Screen shows the
disposition of enemy forces, and
estimates the probability of an
attack; the SDI Command
Screen, launches and arms your
SDI weapons after they've been
brought to readiness and the
Attack Display on which the final
conflagration occurs. There's
plenty to look at, nice neat
graphics and a control system
that is easy to learn and operate.
The Orbit Screen is intended
for the trigger-happy ones
among us. It's not part of the
main game, but you can enter it
from the main game, or play it by
itself. The graphics are clever
but it's really only a very simple
shooting-gallery.
Summing-up,
High Frontier is
a realistic simulation, and if you
like a game based on the idea of
building something that you
hope never to use then it comes
highly recommended!
| Ratings given by other magazines |
|
|
| Info supplied by the SPOT*ON database |