Cue Murray
Walker impression - "And here
comes the first contender in the
highly controversial Grand Prix
Formula One racing game
stakes.
Grand Prix Simulator,
from the professional Code
Masters team, takes the first
corner and flies out in front
narrowly missing the chicane.
But the question on everyone's
lips is will
GPS make the flag, or
is it really the pits?" That's
enough impressions thank you
very much!
This long-awaited race game
that's been packing them in on
the Amstrad, has now made it
to the Speccy and it's not bad
either. The idea is to power
steer your tiny pixelated
Formula One machine to three
laps victory over the computer
(or second) player. That done,
you have the chance to battle it
out on a new track with a more
experienced and finely tuned
opponent. No easy task.
Calling the game a 'simulator'
is maybe stretching things a bit
far. There is no chance to alter
your car, you just have to drive it
as fast and straight as you can.
It skids and spins all over the
place and often gets stuck in
the barriers (unlike the 'bouncy'
barriers in
Super Sprint), bad
news if you're behind!
As both cars look very similar,
picking your own out can be
tricky, and the attribute clash
doesn't help. But the excellent
speech and addictiveness of
play add brownie points to the
value. Very similar to
BMX
Simulator in style and play, but
then again that's no bad thing!
Good value, good FX, good
gameplay (good grief!).
| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |