![]() ![]() ![]() ![]() ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Have you ever tried
playing a driving game while
eating an ice lolly? It's not at
all easy, I can tell you. Half the
time you get so involved with the lolly's
hidden subtleties that you completely
forget to keep your eyes on the road, and
the other half of the time you get so carried
away with steering the car that you end up
with molten Cornish Strawberry Mivvi
streaming down your arm. Both situations
are equally dangerous and undesirable,
and I've yet to find a way round the
problem.
You're probably wondering why the screenshots of Grand Prix Circuit look so familiar. There are two reasons for this. Firstly, it's a driving game, and hence looks pretty much like every other driving game which has ever come out, and, secondly, it's a sort of sequel to The Cycles which Jackie reviewed back in the August issue. Both games are based around the same framework, with the simple substitution of cars for bikes in this one. What this means is that you've got to wade through screens of the same options before you can start the game, choosing whether you want a practice race, a real race or the whole racing season, what sort of car you'd like to drive and where you'd like to drive it. Having done that you'll find yourself in a straightforward 3D road-comin'-at-ya driving game with lots of other cars to race against. What you actually have to do from then on depends on which difficulty level you choose, with steering, accelerator and brakes as the bare minimum, and manual gears as a luxury option on higher levels. So which should you choose (out of Cycles and Prix)? Well, it's not actually a simple case of whether you prefer bikes or cars. And here's why... When Jackie reviewed The Cycles she grumbled about it rather a lot, giving it a savagely low mark. What got up her nose most was the wobbly steering system which sent her swerving all over the road every lime she tried to go round a corner. At first we thought this was due to the old problem of her legs not reaching the ground properly, but even after lowering the seat as much as possible, and sellotaping broom-handles to her legs to extend them a bit, she still had trouble keeping in a straight line. This problem has been almost entirely cleared up in Prix. As well as a much tamer response to your joystick waggling there's also a little blob on the steering wheel to let you know what position it's in - all you've got to do is centre it to get the car going in a straight line. The graphics have been jazzed up a bit too, although a few glitches occasionally appear on the road. So why doesn't it get the massive megamark Accolade were probably hoping for? Well, for a start there's your car. It's not really as 'hot' as it might have been. It'll only do about 110mph flat out, and it takes years to get up to even that. Then there's the general 'easiness' of it all. Even I, undisputed holder of the Crap Games Player of the Year title, managed to win practically every race I entered, even on the higher levels. Apart from that, though, Grand Prix Circuit is a huge improvement over The Cycles and one of the best straight racing games around (but not such good news compared with more arcadey driving games). It's got a pleasantly scrolling road, responsive controls and plenty of raceability. Worth a look. Probably.
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Jonathan Davies has kindly authorised this site | ||||||||||
| LOOKING FOR EX-YS WRITERS! Do you know where any are? | ||||||||||
| READERS NOTE: The original YS articles on this site were written many many years ago, and should provide no indication WHATSOEVER of the author's present writing style. Judge these people on their current work, not articles they wrote decades ago. | ||||||||||
| All original YS text is still copyright to their original owners, including BOTH publishers and authors. Permission has been granted to reproduce these articles by a few of these owners - if you see your work on here and would like it to be taken down, e-mail me and I'll do it straightaway. All other pages have similar restrictions - email me for more details. None of the pages on this website may be reproduced in any way, nor sold to the general public (i.e. put onto a CD-ROM) without the consent of Nick Humphries and the author of each article. If you want to include any of these articles on a site or a CD, contact me for more instructions. |