Quick! Pinch me, I must
be dreaming! Is this a footie
game I see before me? How
has it escaped the clutches of
Dr Marcus? Maybe he was too busy chatting
with his pal Simon Bates. Anyway, here we
go, here we go, here we go.
Hot Shot is a footie simulation, played from an
overhead viewpoint. You take the role of an international side and can choose your team from the
humble England, Wales, Scotland, or Ireland
(Republic or Northern) right through to the mighty
Brazil or Argentina! The teams are organised (confusingly) from the First through to the Fourth Division, and you must attempt to steer your team to
the top of the league. The players can perform
sliding tackles and headers, but be careful if you
are prone to a bit of foul play, 'cos there at the bottom of the screen is the ref complete with his card
collection. (And I'm not talking about PG Tips picture cards!)
Hot Shot gives you the option of changing the
length of the game between 10, 30, 60, or 90
minutes. The middle two seem the best. This is
because the computer usually gets at least one
goal in, and thus the shorter the game length you
choose, the less time you get to equalise, let alone
win!
The gameplay is very much like
Match Day II,
with you controlling whichever player is nearest
the ball. This causes the usual problems,
like
when you have two players at an equal distance
from the ball, nine times out of ten you end up
moving the wrong one in completely the wrong
direction. But you can dribble
(Ugh! You messy
readers! Ed) and boot the ball in different
directions with different amounts of power. And
fortunately, or unfortunately depending on how
confident you feel, your goalkeeper is computer
controlled and moves automatically, (a trifle too
slowly for my liking,) to whichever side of the goal
is under threat.
The dilemma that must face programmers of
these games is in the area of game scale. If you
opt for nice big player sprites, then you are only
able to show a small area of the pitch at a time. On
the other hand, if you choose to show as much of
the pitch as poss, then this is at the expense of the
players who will be teeny weeny dots!
Hot Shot of
course opts for the large(ish) sprites. This means
that although the sliding, tackling, and heading, is
quite nice, when it actually comes to shooting at
goal from any distance over about ten feet, or even
passing up the field to any of your team mates,
then a large amount of guesswork takes over. To
its credit, Gremlin has tried to overcome this by
showing a display of the pitch in the bottom left
hand corner of the screen. This shows the whereabouts of the ball, but apart from this does little to
alleviate the luck element.
Gazza Lineker's Hot Shot is a straight arcade
football game in the style of
Match Day II. Its
sprites aren't as big, but it's a faster, smoother
game than
Match Day. If you're a footie sim
fanatic, or in the market for your first arcade football game, then you'll probably find
Hot Shot a fun
game. If you already possess most of the other
football games on the market then you won't find
much new in this one. Mind you, if you do have
most of the other football games on the market
then you're no doubt soccer loopy and I'm
probably wasting my breath!
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