I guess coincidences
can be pretty coincidental
sometimes. Only this morning I
was feeling completely soccer-starved. I was longing for a good, solid
footie game to review. There's nothing quite
like them really. All those, er, footballs and
stuff. Great. Anyway, just as I was giving up
all hope, Gazza materialised before my
eyes. My response was audible in the next
building.
Described on the packaging as "The Country's
most exciting computer game, endorsed by the
country's (with a small C this time) most exciting
player",
Gazza's Super Soccer has got somebody
who's apparently addressed as Paul Gascoigne
plastered all over it. Presumably he's the "exciting
player" alluded to previously. There are also loads
of pics of chunky-thighed players embracing
each other, so in that respect things are pretty
traditional. And, of course, Gazza's autograph is
scrawled casually across the front of the box. The
scene is set.
At this point in a footie review one normally
mentions the game's overwhelming similarities to
all its contemporaries, and then goes on to describe
all the unique features that set it apart from the rest
of the crowd. In Gazza's case, though, this could be
a little tricky. The first bit's easy enough - the game
is indeed extraordinarily similar to every other
footie game around. The trouble is that there isn't
an awful lot in the way of radical departure from the
norm. Deftly dodging this crushing blow to my
reviewing credibility, however, I'll bounce back and
attempt to overcome the problems that this lack of
originality poses.
Before you can get stuck in and 'kick leather' (or
whatever the hip term for footie playing is), there's
the usual lengthy setting-up procedure to go
through. You know, arranging league tables,
naming your team, defining the controls and all that
kind of thing. And d'ya know what, I've just found
something to write about. Having done all this
setting up, and maybe worked your way up the
league a bit, you can save the game. So what, I hear
you ask (or was that more of a discrete snore?). The
spooky thing is that having done this you can then
reload the set-up into the C64 and Amstrad versions
of the game, as well as the Speccy one. This opens
up the possibility of rushing out and buying a
Commodore and an Amstrad, and also the
appropriate versions of the game, and then
swopping between playing the game on three
different computers at will without having to waste
time setting up your teams all over again. A
splendid idea if ever I heard one.
So once you've managed all this you can proceed
to the game proper. Initially you're presented with a
side-on view of the pitch. Boring, eh? Fear not,
though, for as soon as the ball begins to disappear
off the side of the screen the whole thing waggles
through 90° (or even 270°). Having taken a few
steps backwards, disentangled yourself from the
power supply lead and pacified the cat, you'll find
yourself staring into whichever goal-mouth you
were heading for. While this makes aiming at the
goal and stuff a lot easier, it doesn't half throw your
sense of direction.
As usual, you control one player at a time, and
the others scuttle around trying to make themselves
useful. If you haven't currently got control of the
ball, pressing fire puts the player nearest to the ball
under your control. This takes a bit of getting used
to, but it means that you don't find that the control
flips unexpectedly between players as in, say,
Match Day. The only exception to this rule is the
goalie, who is toggled between by pressing Enter.
Graphically things are merely acceptable. It's
usually fairly clear what's happening on screen, as
there aren't too many of those horrible tangles of
sprites that you get in other games. The snag is that
sprite movement is hardly slick, with the players
jerking about in a rather unsatisfactory fashion.
They also have a curious habit of disappearing
altogether when they stray near the edge of the
screen. And sound? Basically the usual peeps and
roars, but nothing to complain about.
Your appreciation of
Gazza's Super Soccer will
depend on three things - a) whether you like
football, b) whether you can face the prospect of
Gazza leering at you every time you pick the thing
up (I don't think I could) and c) erm, whether you
think it's any good or not. Personally I thought it was
kind of okayish, sort of, certainly not completely
brilliant but then not entirely crap either. And I don't
think I can make things much clearer than that. On
the whole, good news for Gazza fans and tragically
forgettable for the rest of us.
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