Rachael What better place to start than the start? After the initial adventure in the land of multi-load, of course.
Gywn The main program's on side one; the dungeons on side two. A second player can join a one person game at any stage.
Rachael Though you don't get a choice of character that way.
Gwyn If you want to change characters at all, you have to re-load the whole thing.
Rachael The score's ticking away. Move!
Gwyn Ghosts! Let me get them. I've got more powerful projectiles.
Rachael Boasting again!
Gwyn Look -- there's a sorcerer coming.
Rachael This calls for some hand to hand combat.
Gwyn That should certainly do for him.
Rachael There are loads of angry ghosts on the other side of that door.
Gwyn That's because we've been hanging around. They carry on appearing until they fill the screen.
Rachael And we've to fight our way through?
Gwyn You forget my magic potion. Get close to them, so there are as many as possible on-screen, press the magic button and...
Rachael Nice one, Merlin.
Gwyn It kills every nasty on screen.
Rachael Haven't you noticed that monsters outside the screen never enter it?
Gwyn So you clear the screen you're in...
Rachael ...then walk on a little to scroll it a bit further -- but only so a few more nasties appear.
Rachael That wasn't bad for a first course. What's next?
Gwyn Hang on. I'm just loading it.
Rachael Help! it wasn't like this last time.
Gwyn No. Though the maze remains the same, some of the elements shift about.
Rachael Watch it, your health's pretty low, and I don't like the look of that crowd in there.
Gwyn There's a lot of cider, to compensate.
Rachael But will you reach it in time?
Gwyn No good hanging around. Let's go in.
Rachael It's no good. Your health indicator is flashing. You're done for.
Gwyn Only one thing for it. Reincarnate. And in a single player game you could always use the ability to create a second character, before the first one dies.
Rachael I'm a-maze-d you're not mapping this.
Gwyn You think I've got time to get out the old graph paper? Anyhow -- there are too many things that change during the game. Doors. Walls that disappear. Much better to get to know the sort of pitfalls that each level holds in store.
Rachael Most exits seem to be on the edges of the screens...
Gwyn ...or in the centre.
Rachael If you don't fight for some time, exits appear everywhere, anyhow.
Gwyn I've never stood still long enough. Inactivity makes all the invisible walls melt, releasing whatever lies behind them.
Gwyn Are you running away?
Rachael No, just checking ahead.
Gwyn You couldn't get far. The two characters have to be within the screen area.
Rachael I know. The only opportunity I get for a moment's peace is when you've left a maze. Then I can run around, picking up any bits of treasure you missed.
Gwyn Getting picked up by any wandering monsters we neglected to kill, more like. Co-operation's the name of the game now. So it's side by side and keep firing till we've cleared the generator.
WHAT'S YOUR POISON?
Rachael Look -- another potion.
Gwyn Better let me have it. I can do more damage when I use it with the magic key.
Rachael It could give me extra armour or fight power or shot speed... I'm going to pick it up.
Gwyn Not if I shoot it first!
Rachael Hey! Not fair! I thought you said we were co-operating.
Gwyn Yes, but I reckon it's of more use to us if I have it to clear a crowd of grunts, say.
Rachael Then why didn't you say so. It'll be less powerful because you got it by shooting rather than picking it up.
Gwyn We're both pretty low.
Rachael Use magic then.
Gwyn It won't clear enough of those demons to get us to safety.
Rachael Not for both of us...
Gwyn What do you mean?
Rachael When the going gets tough, the tough get going. As soon as you're dead I'm running for the exit. So long sucker...
Gwyn I'm reincarnating if you make it ... and I might use you for a bit of target practise!
THYRA THE VALKYRIE Rachael This is me, Thyra - and no jokes about the thize of my thighs, right! Best protected warrior, with my shield, but I'm not that strong when it comes to throwing anything more then a tantrum. I can junk generators with my trusty sword and can even summon up a Iittle magic with the right potions.
MERLIN THE WIZARD Gwyn My Celtic roots made me a natural for Merlin. No good in a bout of arm wrestling, but goodness, gracious, great balls of fire shoot from my fingers with devastating results. Using potions is my main skill and I can clear a whole screen with magic - jus' like that.
THOR THE WARRIOR Rachael He's mighty Thor - no thurprithe, ath hith thkin absorbs twenty percent of the damage. He's so butch that he's also a winner when it comes to ranged and close combat - and I wouldn't mind a bit of that with him, knoworrimean!!! But I'd have to love him for his body, because he's a total klutz when it comes to magic.
QUESTOR THE ELF Gwyn Good elf to you, because Questor sets out on the quest with leather armour. He's not got much when it comes to putting shot - or should that he shooting a put? His hand to hand's a bit dodgy too, but his magical ability will do for most monsters and generators.
GHOSTS Who ya gonna call? Anybody with fire power, because they only hurt if they touch you. Ghosts tend to queue up to attack, so just blast away straight down the line.
GRUNTS So called because of their conversational power. These dummies go for brute force, so try and shoot them before they get close enough to join you to their club... a big one with a nail through itl
DEMONS Sneaky, they tend to lurk round corners and will spit fireballs at you. When you close in they prefer to bite, but this is less damaging than their incendiaries, So be offensive.
LOBBERS Little green men who toss rocks over walls. Best way to deal with the cowardly little tossers is with a well aimed missile, because they try to run away.
SORCERERS These strobe on and off worse than a disco light, and when you can't see them, you can't shoot them. Unless you're very lucky, missiles will be more miss than hit, so get a grip on these goons.
DEATH The big D is a big problem. Only a magical potion can do for him what he'd do for you. He'll drain 200 points before he's had enough. When cornered by him, activate a second character, who'll appear where Death was, destroying him!
PICK UP A POTION As well as giving you then chance to use magic, potions can have other useful side effects. Extra armour, magic power, shot speed or power, and fight and pick up power can all lurk in these bottles. But be careful not to blast them in your attempts to destroy any nearby nasties!
AMULETS Found on the lower levels, wearing one of these charming charms gives you the Sorcerer invisibility effect, which means you can run around without the monsters realising you're there.
TRANSPORTERS No, not train spotters - though you might find one in the very last level! They can get you into sealed rooms. Of course, whether you want to go into sealed rooms is another matter, as they often contain some really nasty problems!
|Gwyn Hughes has kindly authorised this site|
|LOOKING FOR EX-YS WRITERS! Do you know where any are?|
|READERS NOTE: The original YS articles on this site were written many many years ago, and should provide no indication WHATSOEVER of the author's present writing style. Judge these people on their current work, not articles they wrote decades ago.|
|All original YS text is still copyright to their original owners, including BOTH publishers and authors. Permission has been granted to reproduce these articles by a few of these owners - if you see your work on here and would like it to be taken down, e-mail me and I'll do it straightaway. All other pages have similar restrictions - email me for more details.|
None of the pages on this website may be reproduced in any way, nor sold to the general public (i.e. put onto a CD-ROM) without the consent of Nick Humphries and the author of each article. If you want to include any of these articles on a site or a CD, contact me for more instructions.