The Clone Age is over!
During the last couple of months,
software houses have left no
clone unturned in their pursuit
of one game -
Gauntlet. The
gloves were on for a real humdinger of a
fight this Christmas. First came
Dandy
and
Druid and
Avenger... and none of
them could be called exactly prehistoric.
But now US Gold has brought out its
licensed conversion of the arcade game
from Atari. And a new age has dawned!
US Gold's
Gauntlet reproduces the
original in just about every detail. The
only major difference is that it's a two
player not a four player game. Four of
you battling it out at
Gauntlet on a
Speccy would be a bit like playing
Rugby in a cupboard - chances are
you'd end up with funny shaped balls.
However, there are still four warriors,
each with slightly different characteristics, to choose from. Thor and
Thyra are a bit nifty when it comes to
slogging it out hand-to-hand; Merlin the
Wizard and Questor the Elf are magic
with the spells. If you're playing with a
friend, it's an idea to pick a strong
combination of a good slayer and a
good speller.
Once you're into the game, you'll
hardly notice you're not in the arcades.
All the mazes are reproduced faithfully,
so if you've spent a small fortune on the
original you'll have a head start. But with
512 different levels that won't last long.
Oh, and if you were wondering how the
programmers fitted that much data into
a bog-standard Speccy, they haven't -
it's a multi-load. Only 128 and +2
owners have the whole lot stored on the
Ramdisk. And next year you'll be able to
buy a further tape with hundreds of new
levels.
Each of the dungeon levels covers a
smoothly scrolling area three screens by
two. Not that you'll notice how big they
are. You'll be too busy racing round
looking for the exits, collecting food and
treasure and fighting off the hideous
hordes. And this lot really are hideous.
The ghosts usually only require a quick
kick in the ghoulies but some of the
other monsters take up to three shots
before they stay down. You'll meet
grunts who come up and clobber you,
demons breathing fireballs, lobbers
tossing boulders and sorcerors who
keep vanishing and reappearing where
you least expect them. And they all
keep coming back until you destroy their
generators.
Worst of a bad bunch though is Death
- he just won't pop his clogs unless you
use a potion. If you haven't collected
one, he attaches himself to you until
he's sapped 200 points of your strength.
And if you were thinking of outrunning
him, you've got a tough job on - death
always catches up with you in the end!
He travels at three-quarters your speed,
unlike the others who only go at half
your speed, so you'll really have to leg it.
And it's speed that makes this game.
With so much going on, you may have
expected a bit of a pedestrian plod. Not
a chance. You'll need a pacemaker
fitted to play it more like. And as the
game loads the levels at random you
never know what to expect next.
In a quick run-through like this, it's
impossible to convey the wealth of detail
in the game. You'll be none the wiser
after reading this of what the invisibility
amulet does, you won't have a clue how
to recognise the poisoned food (with
great difficulty!), and it'll remain a
complete mystery what the special
potions do and when and where you
come across the treasure levels.
Fortunately though, there's a way of
finding out. It may cost you weeks of
sleepless nights and when you do nod
off you'll dream of nothing but endless
mazes filled with magic and terror. But
it's the only way...
Play the game!
| Arcade version screenshot... |

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| Click here to view all 6 pics |
| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |