Hah! I think I know why they
gave me this game to review. It
might have something to do with
the fact that the hero is a fat lazy
slob, with a liking for coffee,
snoozing and large amounts of
nosh. First person to draw
comparisons with me is looking
for a typewriter in the gob!
Anyway, where was I? Oh yes,
the game.
There's usually two ways a
game based on a well known
and loved cartoon strip can go;
either brilliant or complete trash.
You run the risk of not doing the
character justice, annoying fans
of the strip, and more often than
not doing a sub-standard rush
job into the bargain. So where
does
Garfield fit in?
You have to collect items from
around your house in order to
escape to rescue your true love,
Arlene, from the City Pound. In
order to keep going in the game,
you've got to drink coffee to stay
awake and eat to stop yourself
getting tired. But as well as this
ceaseless drive for nourishment,
you have to solve the problems
in the game too, like how to stop
yourself running out of coffee
and food, and how to get to the
Pound without nodding off on
the way or just getting lost.
There are some interesting little
twists to the game, like where
you find one of the first pieces of
food (I defy anyone to find the
hidden healthfood store on their
first go!) and how to distract the
butcher long enough to snatch
and eat the sausages, and this
all adds to the fun.
There's little or no sound in the
game, no music anyway, just the
sound of Garfield's paddy paws
(cat's don't make a noise when
they walk, do they? Ed) on the
carpet. I'd have thought it would
be better to have a noise in
there for when he kicks Odie (the
stupid dog) out of the frame,
rather than just a constant tick,
tick, tick as he walks around.
Still, it's not too annoying, and I
suppose most of the memory in
the computer is being used for
the graphics, which in this game
are far more important.
I'll have to be honest; I didn't
really like this game when I first
played it, and I fully intended to
slate it completely But after
playing through it and solving
two or three puzzles, it started to
grow on me quite unexpectedly I
must say I was very impressed
by the quality of the graphics;
the guy who drew and animated
them must be a real
Garfield fan,
'cos he's captured the essence
of the madcap cat, and
squeezed it all into a 48K game.
All his famous facial expressions
are there, changing along with
his moods, and in time with the
game action. The gameplay, I
thought, was just a tiny bit bland,
but I suppose like the music it
came second to the fact that the
game had to
look right, first and
foremost.
| Ratings given by other magazines |
|
|
| Info supplied by the SPOT*ON database |