Snik! I fastened my
helmet securely under my chin
and finished my pre-flight
instrument check. I fired my
waited for the stomach-churning moment when my Galaxy Force
fighter would be dropped from the
mothership. Ahead lay the unknown... a
whole planet teeming with hostile aliens
and guarded by fleets of star fighters. Yep,
getting sandwiches for the YS team in the
year 2090 is no mean feat!
Blimey! That was exciting, wasn't it? Oh all right,
please yourselves! Anyway, ever since the first
Star
Wars movie, there's always been something rather
appealing about the prospect of piloting a spaceship
at breakneck speed down narrow canyons and
blasting all and sundry! Activision must have
thought so too, 'cos here's its latest release,
Galaxy
Force, a scrolling-into-the-screen shoot-'em-up
which allows you to do just that!
It's based on the Sega coin-op of the same name,
uses sprites, and was programmed by the same
team responsible for
Afterburner. Bearing this in
mind, and the fact that the arcade versions played
very much alike, you won't be surprised to hear that
Galaxy Force is also very similar on the Speccy.
There are five missions for you to perform on five
planets, each offering different graphics and aliens.
Each planet has different sections including the
planet surface, a canyon, a tunnel and finally the
alien nerve centre. As in
Afterburner, you have
infinite cannons and missiles. A circle appears on a
target when a missile is locked on, and then it's just
a case of pressing the ol' fire button, only on this
occasion you can shoot three or four missiles
simultaneously! Unlike
Afterburner however, if you
take a hit, or prang your wings on the canyon walls,
there's no damage sequence (or burning wing-tips
as in the arcade). Instead. Your energy figure rather
unexcitedly turns red and is reduced. Neither are
there any of those rather yummy 360° rolls, but
that's 'progress' I suppose (he says
philosophically).
There's some groovy ground detail ranging from
solar flares rising from the checkerboard planet
surface to ground-launched missiles and horrid
triffid-type plants which ensnare your ship causing
heavy energy loss! But beware, your monochrome
sprite is hard to see against some of the more
colourful backdrops. Also the final base is a bit of an
anticlimax - I mean, your missiles lock on
automatically, so you just lob a couple in and it's all
over bar the shouting!
So that, in a nutshell, is that. Basically, it's
Afterburner in space. The gameplay is very similar,
which is no bad thing, but the best new bits, like
high speed zig-zagging through tunnels, are
somewhat diminished by the absence of any visible
damage to your ship. Add this to the fact that each
level multiloads and you'll see why this doesn't rate
for me as high as
Afterburner itself.
| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |