The Your Sinclair Rock'n'Roll Years
Front PageSearch SiteE-Mail MeArticle IndexJoystick Jugglers
Screenshot
Loader
YS Scan
Click images to enlarge
Frost Byte
Mikro-Gen £8.95 Jan 1987 YS13
Graphics: 7/10
Playability: 8/10
VFM: 7/10
Addictiveness: 8/10
7/10 Overall
 
Search WOS
Get tips for this game
Gwyn Hughes
Sorry to spring this on you, but the hero of Frost Byte resembles nothing more than one of those Slinky toys that walks down the stairs by constantly coiling and uncoiling itself.
    But if a heroic spring's the thing, winter's the setting in this seasonal offering from Mikro-Gen. It's all icicles and igloos as Hickey, the Kreezer, goes walkabout, or whatever it is that Slinkies do, to rescue his race from the monsters that haunt the planet.
    Okay, this may sound kinda sweet, and sweets also play their part, because these tempting morsels give Hickey extra powers. They'll make him jump higher, slink faster or fall further, but they don't rot his teeth... probably because he doesn't have any teeth to rot.
    I suppose they could make Hickey fat though, in which case he might turn into a ball (there's a point to this rather tenuous link, so hang on in there!) and then the game might resemble Medusa's Action Reflex (got there at last).
    Frost Byte has the same, rather two-dimensional cartoon graphic style of that test of skill and strategy, instead of the richness of the Wally games. But that's not a bad thing, as Mikro-Gen's very own Equinox demonstrated. The screens are fairly pleasing, but I would've liked a little more detail.
    The gameplay also has a rather flat quality. It's certainly not fast and furious, but rather a test of timing and positioning. You'll spend more time waiting for the right moment to move than blasting the nasties.
    Don't think that you've seen it all before though. Action Reflex made control tricky by giving you a hero who bounces. Mikro-Gen has gone one better in the difficulty stakes. It's not so easy to time a step when Hickey has to arch up and over. Dodging is damn difficult until you get into the swing (or should that be slink) of the thing.
    You'll eventually learn how to judge jumps though, and then it's all a question of finding out what you'll need to get through to the next screen, and to be prepared for the shocks that lie ahead as you search for the five imprisoned Kreezers.
    This isn't the sort of game that you're likely to rave about but it does sort of sneak up on you, and it's full of that magical one-more-play factor. Even if many elements are repeated, you'll still be aching to find out what lies ahead on the next screen. Not a blockbuster then, but it should warm you up over the long winter months.

Ratings given by other magazines
   CRASH  9/10    Sinclair User  8/10   
Info supplied by the SPOT*ON database

YS Cross-references
    
pFrost Byte/Micro ValueYS67
70

Gwyn Hughes has kindly authorised this site
Reviews in other magazines:
       
 
Crash
 
Sinclair User
 
ZX Computing
 
Click pages to enlarge -- Also: Computer Gamer, MicroHobby
LOOKING FOR EX-YS WRITERS! Do you know where any are?
READERS NOTE: The original YS articles on this site were written many many years ago, and should provide no indication WHATSOEVER of the author's present writing style. Judge these people on their current work, not articles they wrote decades ago.
All original YS text is still copyright to their original owners, including BOTH publishers and authors. Permission has been granted to reproduce these articles by a few of these owners - if you see your work on here and would like it to be taken down, e-mail me and I'll do it straightaway. All other pages have similar restrictions - email me for more details.
    None of the pages on this website may be reproduced in any way, nor sold to the general public (i.e. put onto a CD-ROM) without the consent of Nick Humphries and the author of each article. If you want to include any of these articles on a site or a CD, contact me for more instructions.
Date Time