"Football game? Call Dr Berkmann!" is the usual cry, based on my understandable fondness of this popular (if much derided) genre. Still, even I make mistakes sometimes. When I reviewed the first Footballer Of The Year a couple of years ago, I was none too impressed - although that didn't stop me playing it for an entire day in the office "for research reasons". In the end, of course, the game sold trillions, second only in fact to the evergreen Football Manager. Not surprisingly then, Gremlin has gome for another shot on goal, and, I can tell you, it's a 30-yard screamer and no mistake.
The main problems with the first
FOTY were
trivial, and therefore important. For instance, it's
unlikely that any team who won only 10 games
and lost 24 would be in the top six of their division,
but mine was, twice. That's the sort of anomaly that
really gets up your nose when you're playing a
strategy game of this sort, and indeed eventually
stops you playing a strategy game of this sort. Cup
games too were a little dodgy - Fourth Division
teams regularly beat First Division teams and often
went on to win the cup itself.
FOTY2 dispenses with
these niggles. The game is much the same - you're
heading for fame and fortune as Footballer Of The
Year, and as you're a striker it's the goals you score
that matter. You still play Goal Cards to help you
score these goals, but here things are a mite
different. Before you just had to knock the ball past
the goalie, which after a couple of hours was un
morceau de gateau. This time you're given a choice
of which card you want to play, and for each
(lettered from A to T) there's a set-piece which your
clever manager has worked out. You see the moves
on a blackboard, you remember it, and if you stand
in the right place at the right time you score a goal.
Naturally enough, this is not as easy as it initially
seems. If you choose to play two or three cards in a
game, you can have problems recalling them in any
detail - especially as you have to react so quickly.
And sometimes you do need to play more than one
card at a time - sometimes you'll be told that if you
score a certain number of goals in the next game,
you'll be picked for your country. Only a real clot
would turn such a chance down.
Incident cards have also gone by the board.
There are still incidents, but not as many, and now if
you want to gamble some money you must do it by
answering trivia questions on the Double Or
Nothing screen. These vary between the dead easy
and the completely unguessable, but can provide a
useful income if you get the hang of them. (There's
also no limit on how many times you choose to play
this section between games.) You're paid for
appearances and goals, and your aim is to be
transferred to a bigger and better club, which'll give
you the opportunities you desire to win league and
cup medals and possibly even a place in
the World Cup team.
You see, internationals are another innovation in
FOTY2. Overall, the new game is an enormous
improvement - the successful parts of the original
(such as the icon-driven control system) have been
retained, while the dodgy bits have been polished
up. Having started playing it, I found it hard to stop,
and this review has, as a consequence, taken an
awful long time to write. So far I have been capped
by England three times, but my failure to score in
their World Cup semi-final meant that I was dropped
for the final (sassen frassen rassen). I've recently
been transferred from Chelsea to Norwich, and seen
the team's form plummet as a consequence. But if I
haven't got the hang of it (and this is only on the
lowest of nine skill levels), you can be sure that I
will. Well, I hope so...
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