Dragons Of Flame is
the latest addition to US Gold's
series of games inspired by
TSR's Advanced Dungeons
And Dragons. Remember Heroes Of The
Lance? Well, that was the first AD&D game
which appeared way back in March '89 and
received a hearty thumbs-up (a Megagame
no less, fact fans) from Phil 'Snouty'
South. Dragons Of Flame is another one in
the series, and continues the scenario
established in that title. And what a
scenario it was...
Everything takes place on the Planet Krynn. It's
been 300 years since the old gods deserted the
populace and left them at the mercy of the evil
Queen Takhisis. I guess the folks just had to Krynn
and bear it (groan), especially after the
Companions (a bunch of heroes upon whom
everyone was pinning their hopes) went and got
trapped by the Draconians. To cut a long story
short, the chums were rescued by Elvis just in the
nick of time - er, sorry, that's Elves. Anyway, this
is where you come in, getting to control the
Companions, via whoever you elect as their leader.
In the meantime, Krynn is in a right old
two-and-eight. There's all manner of man and beast
wandering around, you can't turn corners for
bumping into chests (good news for Maria
Whittaker fans) and evil is most definitely afoot. (I
quite like feet. Why do they always have to be
evil?)
The game system tries to emulate the
D&D
system, except with only one player and with the
computer as Dungeon Master. All the characters
have the familiar list of attributes (strength,
wisdom, dexterity, intelligence)
and these help you to strategically
employ the 'best man for the job'
(to coin a phrase, but let's not be
sexist - there are 'Companion
chicks' as well).
(Sexist! Ed) With
trillions of spells and numerous
commands at your disposal
(accessed via menus) you set out
on your quest to unite the good
folk of the land and duff up loads
of baddies.
Sounds good, doesn't it? Er, the
only problem is the game doesn't
live up to expectations. The
graphics aren't anything to write
home about (you only ever see one
character, ie the same sprite, a
rather slim masculine warrior type
- even if you choose to control
Tasselhoff Burrfoot, a rather fat
mamma with ginormous ears), and
I found the control system
infuriating to say the least.
Basically, you press the usual
Up/Down/Left and Right keys in
the combat sequence (along with
diagonal jumps and high or low
blows) but - and here's the tricky
bit to get to grips with - when
you're not in combat your
Left/Right keys move you
physically left and right on the
screen, while the Uppie/Downie
keys toggle your viewpoint to
east/west again. So going left or
right takes you, er... east or west.
All this probably sounds totally
clear (unusual but clear) and I'm
sure you're thinking I'm a right old
simpleton, but, believe me, it is
very easy to go around in circles.
With only about three basic backgrounds
wandering around corridors soon becomes
tedious.
Fighting monsters is okay. You keep having to
flick to character charts to check physical and
magical weapons etc then hack. There is some
variety in that you can hack up, down or in the
middle and that you've got both close-combat
weapons (swords and the like) and range weapons
(arrows and spears). However to kill a few you'll be
wandering around uninspiring corridors for ages.
Although these computer interpretations can't
compete with real
D&D (with loads of chums,
maybe some little lead characters, and those jolly
little pointy multi-sided dice),
D&D strategy addicts
probably won't think it's too bad. Sadly, I suspect
your average Spec-chum (like humble ol' me) will
be left uninspired.
| Ratings given by other magazines |
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8/10
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| Info supplied by the SPOT*ON database |