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Not content with
rescuing Princess Daphne and
returning her to her father, not
happy with restoring the entire
Kingdom to peace and
happiness, not satisfied with
having infinite riches poured
upon him (not to mention all
kinds of exotic bath oil) Dirk the
Daring wants to return to the
Dragon's Lair. Worra dirk!
Okay, so there's this pot of gold
coins that'll give him wealth
beyond dreams, but that still
makes this guy a loony. Mind
you, if he hadn't decided to go
back, we wouldn't have such a
good game.
In Dragon's Lair, the prequel to this game, Software Projects proved that you really can squeeze a hi-tech laser disk game onto the Speccy, and it looks like it's done it again. Those of you who've spent a lot of time frequenting the cafes and arcades of the city playing the original Dragon's Lair arcade machine may well have noticed that a few screens didn't make it into the first Speccy version. So, repackaged and revamped, here comes Dragoh's Lair Part II, though where the escape comes from in the sub title is beyond me - getting into the castle is the initial problem. Dirk decides to take the watery route in. This means negotiating The Rapids and Whirlpools which make up the first screen. Not an easy task, and it was with some pride that I informed the YS team I'd managed to get through (it's a cinch when you know how!) Once you've completed this it's on to the Boulder Alley, where, as well as coping with holes in the moving floor, someone with a weird sense of humour decides it'll be fun to roll big balls at you. Then there's the Throne Room and The Dungeons of the Lizard King, where you get to duff up the reptilian one himself and grab the loot. Now it's escape time, which tends towards the hairy with a Magical Flying Horse, Doom Dungeon, Mystic Mosaic and finally the Mud Monsters to avoid. At last! A game with a beginning, a middle and an end. Now this game certainly ain't easy, and the large crib sheet that comes with it is essential to explain in great detail what you can do with your joystick on each screen. The game loads a screen at a time, as lots of clever things have been jammed into it. This method of loading could be a real pain but Software Projects seems to have got round this by always having the first screen present. All you have to do is load the subsequent screens, and you've probably put so much work into getting to them that the loading time comes as a welcome relaxation period. The graphics are beautifully designed and make the game a joy to play as you flip from screen to screen, even if it does tax every brain and joystick waggling muscle you possess. It's addictive too, and if you enjoyed Dragon's Lair, you now have the chance to delve further into this realm.
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