A laserdisk game on the Speccy? You're pulling my dirk. No,
it's definitely no joke, this really is
Dragon's Lair on the Spectrum.
Q. How on earth do you compact 10 million megabytes of
graphics and sound, a Wait Disney cartoon and orchestra, onto
the small (yet v. Humble) Spectrum?
A. You don't. You take the
scenarios and multiload simplified versions of each. Ah! But does
it work, this megagame in a micro machine? Nope, I'm afraid not,
but then you can't have everything.
Dirk's adventures in the Dragon's gaff are too hard, basically. I
suppose you could say it's an accurate representation of the
original in
that respect. Oh yes, it's exactly like the coin-op version
in another respect too. Your control over the hapless Dirk seems
limited to merely guiding his progress, rather than actually having
any real control over him. I find this aspect particularly annoying! If
you make a game so hard that it doesn't allow anyone but the
writers past the first level, there's little point in drawing any other
levels, is there? They could be the most brilliant screens in the
world, with the most scintillating gameplays, but unless some poor
berk can have a fair shot at getting to them, you might as well
forget it. The graphics on the bits you
can see look really good,
but have the feel of straining to appear sophisticated when they're
really not doing that much.
If you can be faggod to persist, I'm sure you'll prove me wrong,
by discovering the hidden depths to the gameplay and the glory of
the final graphic effect. But frankly I think it was a bad idea to
attempt a conversion of this
magnitude, unless you were
sure to produce a workable
game. Shame.
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