Melbourne House has
combined a dungeons and
dragons type character (with
strength, endurance, intelligence, luck and charisma) with
arcade action and a text
adventure. Not only that, but
the way the game plays
depends on the way you've set
up your character, so you'll
need to play it several times to
develop the best combination.
At the start you have to
choose Doc's attributes (oo-er!) If you make Doc's strength
supersonic he'll fall over at the
first sign of battle 'cos he'll
have no endurance, so you'll
need balance and forethought.
Once you've done that you're
off into the game. At each
location you're presented with a
set of choices to make. If you
decide a bit of blood and gore
is needed, go into the arcade
combat section, where you
battle against one of Doc's
enemies. If you win, you can
carry on, if you lose, it's back to
the beginning. The battle
movements are well thought
out, and you need a fair
amount of practice before you
beat the baddies. Once you've
bashed the life out of them, the
choices pop up again and this
time you may choose to go into
the text adventure bit.
Here you get descriptions of
the rooms as you wander
through them, and there's also
a picture of Doc in glorious
cross-eyed technicolour. As the
game progresses Doc's
expression changes, showing
just how well you're doing. At
the bottom of the screen is the
games menu window - this
displays the options you have
to choose from to make Doc do
something else. Depending on
what you choose, Doc will
either carry on with his
adventuring or he'll go back to
the arcade battle sequence, so
you've got to choose wisely.
You also have the option to
save your Doc to tape if you're
successful and want to carry
on at a later date, and this also
means that you can use your
Doc in future games of the
Doc
The Destroyer series, since
Melbourne House has
promised us more to come.
Doc The Destroyer's an
interesting mix of the two types
of gameplay - both the hack-and-slash and the
think-it-through. All good clean fun, I
reckon.
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