This game has a
simple,
classically
styled storyline.
You've got to avoid evil Goblins,
right wrongs, find treasures and
basically stay alive. The first
thing you'll see is that it truly is a
game set in the classic adventure
mould - it's a fantasy romp
through and through. The
location descriptions are long,
detailed and very evocative. They
begin by being bright, sunny and
hopeful, and end up dingy, dreary
and, well, just downright nasty!
But what of the challenges in
the game? You find that after a
few minutes' play you'll have
amassed an assortment of goodies
that all find uses early on. You
also see that your actions are
punctuated at key points by
super little animated displays.
Okay, they are simple, but they
add one heck of a lot to the game.
You look forward to doing
something in the hope of
triggering off one of these
displays. One of my favourites
comes late on, when, after hiding
in a log you spy though a knot-hole an object being hidden
somewhere. Then there's the
Cyclops who has to be blinded -
this involves a diddy graphic
flying through the air and hitting
said monster squarely in the
ocular region! Great stuff!
Many of your tasks are linked
in one way or another, though if
you find the going gets tough
simply go back to places where
items were 'uncovered' first time
round and see if there's anything
else to be found upon second
investigation. There usually is!
Part Two begins in much the
same fashion as Part One, except
that instead of being bright and
happy, everything is drab. A lot of
the game is played underground
where you'll really be challenged
to the full by those nasty Goblins.
Death or Glory is a sequel to
Dragon Slayer though you can
play them independently of one
another. The tidily different
animation alone makes the game
worth buying, but it's a cracker
on the whole as well.