A double-sider of dubious quality from Central Solutions. It
might have you in two minds - bin it or swop it!
Dungeon Dare's not a bad little mixture of platform and maze
arcade. But a dose of sound effects don't cover up the dearth of
imagination involved in the program. Basically you're an explorer
trapped in a dungeon, except the graphics prefer to show you as
a green blobby thing. You wander in and out of rooms spread
over sixteen screens collecting the 38 (or is it 46 - they can't
make up their minds) keys necessary to escape. Along your
merry way mind the monsters and munch the energy pills -
energy loss is a big enemy. The little buggies have a constant
horizontal/vertical motion so it doesn't take long to learn how to
evade them. Not for the experienced gamer - though I must
admit games like this can have a mesmeric hold.
And the tape'd be better without
Classroom Chaos - a graphic
adventure of such monumental boringdomness that any school
lesson would seem thrilling in comparison. The school's Gold
Cup has been stolen (the bell was the only thing that went at our
school) and the head thinks it was you.
The game bears no relationship to the crop of school goodies
like
Skool Daze and
Mikie out at the moment - but is designed
for goody-goodies, toadies and
anoraks, which of course no
self-respecting Speccy owner
would claim to be. People like
that own BBC's.
| Ratings given by other magazines |
| |
7/10
|
|
2/10
| |
|
| Info supplied by the SPOT*ON database |