I didn't think there were many variations left in the old 'little man
walking along on planet surface in a space suit' games. But after
Dan Dare, Freddy Hardest, Exolon and now Dark Fusion, it's
certain that this type of game is here to stay.
Although the actual idea behind Dark Fusion isn't that original,
the presentation of the thing is brilliant. It has the most effective
soundtrack I've ever heard on a Spectrum, which fairly slaps into your
ears, ending with synthesised notes and beating drums. Fab! If it was
down to the musical score, it would have rated as a megagame, but
unfortunately the rest of the game isn't quite up to scratch.
'Cos the thing about Dark Fusion is that each level is a pastiche
of another game. The first level looks like Exolon with a little
man running along in a spacesuit with a gun and a jet pack, the second
level looks like Scramble or R-Type as you fly down through a cave
infested by gribbly monsters, and finally there's the monster at the
end of the level with his blinking orifices and squirming
caterpillars. Don't get me wrong, there's nothing at all wrong with
the execution of this program, as it's packaging and presentation are
first class, the sound perfect, and the graphics great. But what
happened to the fund of new ideas in software design?
In Dark Fusion you begin by running, as I said, along an alien
landscape in a spacesuit. Aliens circle and drop over your head and
you have to shoot them, for which you get points and new weapons. Then
you take off in a small ship, this time shooting little spaceships
which bear a striking resemblance to the Millenium Falcon from
Star Wars, and pick up points and new weapons. Then you're up
against the big monster who you must destroy - pretty tricky actually.
Having said Dark Fusion is unoriginal, it would be unfair not to
say that it actually plays very well, and in the hardness stakes is
quite hard indeed (Fnar!). But somehow I found it curiously
unsatisfying.
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| Info supplied by the SPOT*ON database |