(128k only) Since
the dawn of
creation man has
pondered three
all-important
questions -
'What
is the
meaning
of life?',
'What came
first, the chicken or
the egg?' and 'How on
earth do you play American
Football?'. Well, if you think
today's version of the game is
complex just wait 'til the 21st century!
It's become so violent that humans don't want
to play anymore! Oh no, instead it's the poor robots
who take their place (and the pasting!). And this is what
Cyberball is all about!
If you're not that familiar with American footie,
here's a brief synopsis... Huge teams of humans
run about in a game broken into several plays.
Each consists of four 'downs'. Each down is an
attempt to keep possession of the ball and move it
up the field ten yards. Fail at your fourth attempt
('Or 'down'? Ed) (Right, you're getting the hang of
it!) and you lose possession to your opponents.
Cyberball is played by huge teams of massive
metal robots (or in the case of the Speccy by
teams of seven monochrome robot sprites). The
rest is similar, except that as an added incentive
to gain the ten yards the ball is timed to
explode!!! Eek!
Now, in each down you have to choose a 'play'
(or routine) for your team to perform and there are
loads of them depends upon whether you're
defending or attacking. You have a time limit in
which to choose these plays (which is nowhere
near long enough to figure out exactly what you
should be doing!).
Right, into the gameplay. The pitch scrolls
vertically up and down with the action and the
teams move likewise (but slowly) chasing the ball.
By clicking the fire button you can choose which
player to control in defence. In attack you first
control the receiver. From the 'play' you've
selected, you'll have several options for places to
throw the ball, and these will be marked by
crosses on the screen. Your robots will start to
move toward these as play begins. The ball goes
to your receiver and then you choose which cross
to throw the ball to. As soon as it's thrown, this
cross is highlighted and you take control of the
robot nearest it. Move over it, catch the ball and
then leg it toward the goal line pronto! Do this
enough times and you win the game (and get lots
of cash). Simple, isn't it? Er... no. Its actually very
complicated.
In two-player games you're both on the same
side, one catching and one passing. There's a
limited amount of sound, the nicest bit being the
sort of static noise that approximates to cheering
as you kick off. There are lots of subtleties here
including robots with different speeds and
damaged robots not performing so
well, but none of this is really
apparent on the Speccy because of
the jerky gameplay. Still, all this
having been said, after I'd
persevered I was actually able to
make some progress!
(Gasp! Ed)
Here's Davey's trusty tip - instead
of throwing the ball away as soon
as you get it (like I used to do when
we played rugby at school), you
should make the receiver hold onto
it for a bit until your players are in
the right place to catch the pass.
Anyway,
Cyberball sounded like a
great idea for a game, but I'm afraid
that Domark could well have been a
trifle over-ambitious with the
Speccy version. With the memory
limitation, of course, the teams are
both monochrome (although your
opponents' area is a bit darker), and
the gameplay is a tad on the slow
side. I suppose it's quite a specialist
game. I mean even if you like the
idea of small monochrome robots
bashing each other, you still need to
get to grips with the rules of
American footie!
| Arcade version screenshot... |

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