Cripes! One minute I'm
playing on a huge
Crackdown machine in my
local arcade and the next I'm
plonked in front of the Speccy doing
exactly the same thing. Is this a vision or a
waking dream? Nope, it's the latest snappy
coin-op conversion from US Gold. Phew!
Quel relief, I thought I was a gonner there.
So what's the game about exactly? Well, it's all
got rather a lot to do with an evil little fella called
Dr K. Laughing like a lunatic and twiddling his
waxed moustache, he's out to create an army of
biogenetically-engineered humanoids which he's
going to use to set up a lawn mower factory. Oops.
Sorry. I mean take over the world.
Aha! But there are two factors the dastardly doc
forgot - Andy Attacker and Ben Breaker, efficient
FBI agents with a cunning plan. (Well, with a
couple of names like that they couldn't have run a
funeral parlour, could they?) Bazooka in hand,
shades at the ready, these cool dudes (or just one
if you haven't got any friends) run like the blazes
straight up to the scientist's secret hideout.
Blimey! It's a huge 16-level fortress inhabited
solely by the sinful surgeon's android buddies -
and these sinister synthetic subordinates aren't
afraid to die, no siree. Basically, you've got to
plant three detonation devices on each split-screen
level (X marks the spot) and leg it out of
there before they explode. You're helped in this
task by a map at the top of the screen which gives
a rough idea of where you are (although you only
appear as the weeniest pinprick so you might need
a magnifying glass) and there's also a table to
show how much ammo you've got left.
Talking of ammo, each of the lads has three
potential weapons - a rocket launcher (big flashy
number), a gun (naff pea shooter) and a
superbomb (wipes anything in the vicinity
off the face of the lab). But don't panic if you
run out. Extra supplies are lying about the
place in handy pick-up packs. Hooray!
If you don't come a cropper by walking into
poisonous pools of acid slime, there are plenty of
kamikaze androids about out to get you too. And
by crikey there's no stopping this lot. Every time
you walk past a monster generator it spits one of
the vicious chappies out - and they don't always
play by the rules. For a start, they've got collision
detection on their side. Very crafty. If you graze
them with a bullet it won't do them the slightest bit
of damage, but if they touch so much as the hairs
on your ears, that's it, finished, kaput, another life
gone. Not exactly cricket, is it?
As a conversion then,
Crackdown is a
birrovalright. All the levels are there, they've
included the maps and most of the coin-ops
in-game features, but there's something missing -
any really snazzy, exciting gameplay. It might look
a bit similar, but it's no
Gauntlet, and while you
could reasonably level the same criticism at the
arcade original, at least that's got fantastic
graphics and a corker of a soundtrack to keep you interested when the action flags a bit. On the monochrome Speccy it's a tad difficult to distinguish some of the graphics, the map is hopeless and the aforementioned collision detection is a bit of a pain. It's not bad as such, but it's difficult to get into a lather over it - haven't we seen enough games already that boil down to just a bit of shooting and collecting? A perfectly smoothly programmed bit of shooting and collecting, admittedly, but nothing more than that. If you like your games vindaloo-hot (and who doesn't?) then you might be disappointed.
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