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| What Will You Be Playing This Christmas? | |||
| Sega? Nintendo? Or a Nissan Cherry? It could be an expensive Christmas this year. Marcus Berkmann compares the games consoles with Amstrad's glistening new Spectrum +3. | |||
It's always a good idea to suss out the competition, so we spent a couple of days road-testing two of the most serious challengers to the Spectrum's gameplaying crown, the Sega and Nintendo games consoles. Both machines have been due to come out in this country for as long as anyone can remember, but it looks as though they'll be ready for the PCW Show, if not before. The Nintendo, which is supposed to have sold ten million units in the land of the rising yen (ah-so), is being marketed by toy company Mattel, while the Sega's coming from the ever-expanding Mastertronic. Consoling thought Both consoles are 16-bit machines, which makes them rather more sophisticated than all the 8-bit computers (like the Spectrum) that we've come to know and love. With this new technology, they're more akin to the zappy new mega-computers like the Atari ST and the Commodore Amiga, but with a couple of important differences. The ST and Amiga, after all, are proper computers, which you can do rather more than play games on - and they're also a billion times more expensive. You can pick up either Sega Nintendo starter packs for a few pennies under £100. So while anyone wanting to program, store data or generally trainspot would be well advised to steer clear of the consoles, hardened gamesters could be onto a good deal. Both machines boast graphics and speed that, at their best, make the poor old Speccy look like a pocket calculator. And the prospect of some of your fave arcade games in virtually their original form is pretty enticing. So where's the catch? Yes, where's the catch? The main problem, we found, was with the games themselves. They're not exactly cheap - the Sega cards and cartridges start at £15, the Nintendo cartridges at £20 - and the range is really quite limited when compared to what you can get for the Speccy. Strategy/simulation? No. Adventures? No. Arcade adventures even? No, not really. Both the Sega and Nintendo consoles have been designed with a very specific market in mind - arcade game fans. And as the games you'd buy for the consoles are so expensive, the systems stand or fall on the quality of the arcade games they've chosen to convert. The problem with this is that it's most unlikely that British software companies will get involved in designing games for the new machines. In fact at the moment they're not even allowed to. The only companies allowed to import games for the Sega and Nintendo are, respectively, Sega and Nintendo. The money is made on the software, and the parent companies aren't prepared to see any Tom, Dick or Toshiro get in on the act. But even if they change their minds, the entry costs are so high for British companies that we'll still probably see nowt but imported games on the shelves. Although this means lots of spanking arcade games, there won't be anything with the subtlety and depth of The Sentinel or Head Over Heels, for instance. So for the moment at least, we'll have to fall back on what Mattel and Mastertronic are doshing out. And on this count, Mastertronic's ahead by a couple of lengths. The Sega's a slightly newer machine than the Nintendo, and in recent years the company's certainly had a better record in the arcades, which may be why its release schedule has a slightly starrier look. Out Run, Enduro Racer and - tarantara! - Space Harrier will all be out before the end of the year. We've seen Space Harrier and it's totally and absolutely brillsville - certainly worth the £25 it'll cost you. Nintendo, on the other hand, has nothing much more gripping than Donkey Kong. Toying with your affections There's one other thing to consider - the companies who are marketing the consoles. For Mastertronic the Sega is a large investment, an expansion of its computer-based business, and something you can be sure will be backed up to the hilt. Mattel, on the other hand, is a toy company, and not surprisingly sees the Nintendo as, to, all intents and purposes, a toy. It'll be sold mainly in toyshops or toy departments and will probably be aimed at a slightly younger age-group (8 to 14 or thereabouts). It could be that the games planned for the machine will reflect this approach. So how do the consoles compare to the +3? Well, for simple gameplay, graphics and speed; the Spectrum can't compete. But you can't program a Sega, nor can you POKE into its games, word-process, learn about computing, play around with graphics packages, store data or fiddle about to your heart's content. Nor with a Nintendo. All you can do is bung in a gamecard or cartridge, switch it on and play a game, And while the consoles load their games instantly, the new +3 loads games in around 15 seconds - not so bad for what's essentially old technology. One of the first games available on disk will be Microprose's latest helicopter simulation Gunship, which has been a vast success on the Commodore and may well do the same on the Speccy. You won't see a game of similar sophistication on the consoles. So before you buy a console, or badger someone else into buying one for you, think about it - and convince yourself that it won't find itself locked away in a cupboard by New Year's Eve. SEGA BEAVER GOOD NINTENTIONS THREE'S COMPANY
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